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NetBSD 6.1.5 - man page for hack (netbsd section 6)

HACK(6) 				 BSD Games Manual				  HACK(6)

NAME
     hack -- exploring The Dungeons of Doom

SYNOPSIS
     hack [-d directory] [-n] [-u playername]
     hack [-d directory] [-s] [-X] [playername ...]

DESCRIPTION
     hack is a display oriented dungeons & dragons-like game.  Both display and command structure
     resemble rogue.  (For a game with the same structure but entirely different display - a real
     cave instead of dull rectangles - try Quest.)

     To get started you really only need to know two commands.	The command ? will give you a
     list of the available commands and the command / will identify the things you see on the
     screen.

     To win the game (as opposed to merely playing to beat other people's high scores) you must
     locate the Amulet of Yendor which is somewhere below the 20th level of the dungeon and get
     it out.  Nobody has achieved this yet and if somebody does, he will probably go down in his-
     tory as a hero among heroes.

     When the game ends, either by your death, when you quit, or if you escape from the caves,
     hack will give you (a fragment of) the list of top scorers.  The scoring is based on many
     aspects of your behavior but a rough estimate is obtained by taking the amount of gold
     you've found in the cave plus four times your (real) experience.  Precious stones may be
     worth a lot of gold when brought to the exit.  There is a 10% penalty for getting yourself
     killed.

     The administration of the game is kept in the directory specified with the -d option, or, if
     no such option is given, in the directory specified by the environment variable HACKDIR, or,
     if no such variable exists, in the current directory.  This same directory contains several
     auxiliary files such as lockfiles and the list of topscorers and a subdirectory save where
     games are saved.  The game administrator may however choose to install hack with a fixed
     playing ground, usually /var/games/hackdir.

     The -n option suppresses printing of the news.

     The -u playername option supplies the answer to the question "Who are you?".  When
     playername has as suffix one of -T, -S, -K, -F, -C, or -W, then this supplies the answer to
     the question "What kind of character ... ?".

     The -s option will print out the list of your scores.  It may be followed by arguments -X
     where X is one of the letters C, F, K, S, T, W to print the scores of Cavemen, Fighters,
     Knights, Speleologists, Tourists or Wizards.  It may also be followed by one or more player
     names to print the scores of the players mentioned.

ENVIRONMENT
     USER or LOGNAME	       Your login name.
     HOME		       Your home directory.
     SHELL		       Your shell.
     TERM		       The type of your terminal.
     HACKPAGER, PAGER	       Pager used instead of default pager.
     MAIL		       Mailbox file.
     MAILREADER 	       Reader used instead of default (probably /usr/bin/mail).
     HACKDIR		       Playground.
     HACKOPTIONS	       String predefining several hack options (see help file).

     Several other environment variables are used in debugging (wizard) mode, like GENOCIDED,
     INVENT, MAGIC and SHOPTYPE.

FILES
     hack		       The hack program.
     data, rumors	       Data files used by hack.
     help, hh		       Help data files.
     record		       The list of topscorers.
     save		       A subdirectory containing the saved games.
     bones_dd		       Descriptions of the ghost and belongings of a deceased adventurer.
     xlock.dd		       Description of a dungeon level.
     safelock		       Lock file for xlock.
     record_lock	       Lock file for record.

AUTHORS
     Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the original hack, very much
     like rogue (but full of bugs).

     Andries Brouwer continuously deformed their sources into the current version - in fact an
     entirely different game.

BUGS
     Probably infinite.  Mail complaints to mcvax!aeb .

BSD					  March 31, 1985				      BSD


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