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1. Shell Programming and Scripting
I am running all clearcase commands in shell script and every command is redirecting output to file data.txt
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Issues was all commands... (6 Replies)
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2. Shell Programming and Scripting
how to write shell script to get the
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3. Shell Programming and Scripting
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5. UNIX for Dummies Questions & Answers
Hi,
Can you please help?
I am trying to use variables within a clearcase command, however i am having a major problems - the variables don't appear to be accessible. Using the following as an example:
cat=1 2 3
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cleartool mkattr -replace Four_Legs '"$cat $dog"' lbtype:Animal
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6. Solaris
Hi,
Is Clearcase version 2002.05.00 is supported and compatible with Solaris10?
Cheers,
Ankur (1 Reply)
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7. Shell Programming and Scripting
Hi,
How can I connect to clearcase view through Unix.
I have this view r232_view in Clearcase.
I tried this from my home directory
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>cleartool: Error: View tag not found: "r232_view".
Am I missing something?
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Hi Friends,
How do i set into a view and continue with make via a script. I could do both separately but when i try both in a single script, it stops after setting into the view.
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cleartool... (2 Replies)
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10. UNIX for Advanced & Expert Users
Hi,
prefix: cleartool is an clearcase command. clearcase is a control version tool
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bubbros-server(6) Games Manual bubbros-server(6)
NAME
bubbros-server - the bub-n-bros server.
SYNOPSIS
bubbros-server [ level-file.bin ] [options]
DESCRIPTION
bubbros-server starts an http server that acts as a control panel for the server. The server listens on port 8000 by default. The url for
the control panel is http://server:port/0xN where 0xN is a random hex number (acts as minimal protection). This url is printed when the
server starts. You can start and view games and kill the server from this panel. The control panel also allows you to type in the address
of a server to connect to, the script will then open a client to that server. The http server also servers java applet clients for those
players who wish to use one.
When a game is started the script opens a port for the game server. This port can then be connected to by a client. Clients autodetect
servers running on the local network with UDP ping on port 8056.
Connection forming
The client forms a tcp connection to the server. Or, when using the metaserver, the server forms a connection to the client. If this fails,
the client and server try a simultaneous SYN connect. This sometimes works if the server and client are behind firewalls. The server then
tries to transmit the data over udp. If it gets no response from the client it will fall back to the existing tcp connection.
OPTIONS
-b N, --begin N, --start N
Start at board (level) number N. The default is 1. See also the -s option.
-h, --help
Display help.
-i, --infinite
Restart the server at the end of the game. Normally the server quits after a certain period of inactivity. This is useful when used
with the -m option to make a public server that is available for a long time.
-l N, --lives N
Limit number of lives to N. If this option is not specified the number of lives will be infinite.
-m, --metaserver
Register server with the Metaserver (currently) at codespeak.net:8050. This makes your server visible to everybody, and also facil-
itates joining through a fascistic firewall.
--port TYPE=N Sets default listening ports. If type is LISTEN , sets the game server port to N. The game server port is chosen randomly by
default. If the type is HTTP , sets the http server port to N. The http server port defaults to 8000. Another port will be chosen
if none was specified and 8000 is already in use. The server also listens to UDP ping on port 8056.
-s N, --step N
Increase board number with N when a board is completed. Defaults to 1. see also the -b option.
OUTPUT
The server outputs helpful debug information concerning the http and game servers.
SEE ALSO
bubbros(6) bubbros-client(6)
December 7, 2007 bubbros-server(6)