Capture gaming videos with GLC


 
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Old 08-12-2008
Capture gaming videos with GLC

08-12-2008 11:00 AM
Like any true gaming fan, I like to share my gaming moments of glory -- that multifrag shot, and that super smooth drift around the S-bend. But most free and open source games don't record gameplay videos. Even those that do don't always make it easy to export videos out of the game. GLC is an audio/video capture tool that can capture videos in a variety of ways, and also encode them so that you can host them on your blog or upload them to video-sharing Web sites.



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SPRING(6)							       Games								 SPRING(6)

NAME
spring - An open source RTS game engine - Default Engine SYNOPSIS
spring [-f|--fullscreen] [-w|--window] [-x|--xresolution SIZE] [-y|--yresolution SIZE] [-m|--minimise] [--safemode] [[-c|--client] | [-s|--server]] [-p|--projectiledump] [-t|--textureatlas] [-i|--isolation] [--isolation-dir PATH] [-n|--name STRING] [-C|--config FILE] [SCRIPT] spring --list-ai-interfaces spring --list-skirmish-ais spring --list-config-vars spring [-h|--help] spring --sync-version spring [-V|--version] DESCRIPTION
Spring is a free Real Time Strategy (RTS) game engine, originally designed to play Total Annihilation ((C) 1997 Cavedog) content. It has since evolved into a general RTS engine, capable of running various kind of games (mods). It is mainly designed around online multiplayer games but can also be played in single-player mode against AIs. OPTIONS
-h, --help Print the options help message and exit -V, --version Display program version and exit --sync-version Display program sync version (for online gaming) and exit -f, --fullscreen Run in fullscreen mode -w, --window Run in windowed mode -x, --xresolution::'SIZE' Set X resolution -y, --yresolution::'SIZE' Set Y resolution -m, --minimise Start minimised --safemode Turns off many things that are known to cause problems (i.e. on PC/Mac's with lower-end graphic cards) -s, --server Run as a server -c, --client Run as a client -p, --projectiledump Dump projectile class info (alias CEG classes) into projectiles.txt -t, --textureatlas Dump each finalised textureatlas into textureatlasN.tga -i, --isolation Limit the data-dir (games & maps) scanner to one directory (see --isolation-dir and the SPRING_ISOLATED env var) --isolation-dir::'PATH' Specify the isolation-mode data-dir (see --isolation and the SPRING_ISOLATED env var) -n, --name::'NAME' Set your player name -C, --config::'FILE' Configuration file --list-ai-interfaces Dump a list of available AI Interfaces to STDOUT --list-skirmish-ais Dump a list of available Skirmish AIs to STDOUT --list-config-vars Dump all default config vars in JSON-format to STDOUT DATA DIR
Data directories are searched for content, and among other things, may contain: *cache *games *maps *AI When running the engine, it may use multiple data directories, but it will use only a single one of them as writable, to write cache & log files to. FILES
~/.spring/ The default data-directory (see section DATA DIR). ~/.springrc Contains the users settings for the engine, for things like graphic and sound. /etc/spring/datadir Contains the : separated paths to additional data-dirs (see section DATA DIR). ENVIROMENT VARIABLES
SPRING_LOG_SECTIONS Selective functionality to change the verbosity (separated by ,). SPRING_DATADIR Adds additional directories Spring will search for files (separated by :). SPRING_ISOLATED If defined, Spring will stop searching files outside of the binaries directory. If it is set to a valid directory path, it will be used as the isolation directory. See the --isolation and the --isolation-dir options. SEE ALSO
spring-multithreaded(6) spring-headless(6) spring-dedicated(6) HOMEPAGE
More information about Spring can be found at link: http://springrts.com AUTHOR
Spring was written by the Spring developers. This manual page was written by Marco Amadori <marco.amadori@gmail.com[1]>, for the Debian project (and may be used by others). NOTES
1. marco.amadori@gmail.com mailto:marco.amadori@gmail.com Spring package 05/10/2012 SPRING(6)