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spring-multithreaded(6) [debian man page]

SPRING-MULTITHREADE(6)						       Games						    SPRING-MULTITHREADE(6)

NAME
spring-multithreaded - An open source RTS game engine - Multithreaded Engine SYNOPSIS
spring-multithreaded [-f|--fullscreen] [-w|--window] [-x|--xresolution SIZE] [-y|--yresolution SIZE] [-m|--minimise] [--safemode] [[-c|--client] | [-s|--server]] [-p|--projectiledump] [-t|--textureatlas] [-i|--isolation] [--isolation-dir PATH] [-n|--name STRING] [-C|--config FILE] [SCRIPT] spring-multithreaded --list-ai-interfaces spring-multithreaded --list-skirmish-ais spring-multithreaded --list-config-vars spring-multithreaded [-h|--help] spring-multithreaded --sync-version spring-multithreaded [-V|--version] DESCRIPTION
Spring is a free Real Time Strategy (RTS) game engine, originally designed to play Total Annihilation ((C) 1997 Cavedog) content. It has since evolved into a general RTS engine, capable of running various kind of games (mods). It is mainly designed around online multiplayer games but can also be played in single-player mode against AIs. This is the engine version which runs graphics and simulation in two separate threads. This may boost performance on multi-core systems. OPTIONS
-h, --help Print the options help message and exit -V, --version Display program version and exit --sync-version Display program sync version (for online gaming) and exit -f, --fullscreen Run in fullscreen mode -w, --window Run in windowed mode -x, --xresolution::'SIZE' Set X resolution -y, --yresolution::'SIZE' Set Y resolution -m, --minimise Start minimised --safemode Turns off many things that are known to cause problems (i.e. on PC/Mac's with lower-end graphic cards) -s, --server Run as a server -c, --client Run as a client -p, --projectiledump Dump projectile class info (alias CEG classes) into projectiles.txt -t, --textureatlas Dump each finalised textureatlas into textureatlasN.tga -i, --isolation Limit the data-dir (games & maps) scanner to one directory (see --isolation-dir and the SPRING_ISOLATED env var) --isolation-dir::'PATH' Specify the isolation-mode data-dir (see --isolation and the SPRING_ISOLATED env var) -n, --name::'NAME' Set your player name -C, --config::'FILE' Configuration file --list-ai-interfaces Dump a list of available AI Interfaces to STDOUT --list-skirmish-ais Dump a list of available Skirmish AIs to STDOUT --list-config-vars Dump all default config vars in JSON-format to STDOUT DATA DIR
Data directories are searched for content, and among other things, may contain: *cache *games *maps *AI When running the engine, it may use multiple data directories, but it will use only a single one of them as writable, to write cache & log files to. FILES
~/.spring/ The default data-directory (see section DATA DIR). ~/.springrc Contains the users settings for the engine, for things like graphic and sound. /etc/spring/datadir Contains the : separated paths to additional data-dirs (see section DATA DIR). ENVIROMENT VARIABLES
SPRING_LOG_SECTIONS Selective functionality to change the verbosity (separated by ,). SPRING_DATADIR Adds additional directories Spring will search for files (separated by :). SPRING_ISOLATED If defined, Spring will stop searching files outside of the binaries directory. If it is set to a valid directory path, it will be used as the isolation directory. See the --isolation and the --isolation-dir options. SEE ALSO
spring(6) spring-headless(6) spring-dedicated(6) HOMEPAGE
More information about Spring can be found at link: http://springrts.com AUTHOR
Spring was written by the Spring developers. This manual page was written by Marco Amadori <marco.amadori@gmail.com[1]>, for the Debian project (and may be used by others). NOTES
1. marco.amadori@gmail.com mailto:marco.amadori@gmail.com Spring package 05/10/2012 SPRING-MULTITHREADE(6)
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