SMTP Server - dump email

 
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Old 09-08-2011
SMTP Server - dump email

Background:
I am replicating a set of servers into a "bubble" for testing. Those systems cannot be aware they are in a "bubble" so I must replicate all external services. I have successfully replicated most of those services except SMTP. I would like to configure an SMTP server that collects all email and effectively dumps it so I can review it later.

Setup:
I have a Solaris 10u9 setup with "Sendmail 8.14.4+Sun/8.14.4" currently listening on port 25 (this was setup by default). It will accept email but it never stays in the queue because any mail to be relayed is bounced back. I would like to receive the email and either have it sit in a queue or preferably be able to dump it to a text file.

Question:
a) Can I setup sendmail to accept all mail and silently queue it?
b) Is there a debug SMTP daemon for Solaris that will serve this same purpose?

---------- Post updated at 05:02 PM ---------- Previous update was at 02:31 PM ----------

It is in the /etc/mail/sendmail.cf file. The default setting is

O DeliveryMode=background

Change it to "queue" and restart sendmail. Also check the "-q30m" setting.
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XBUBBLE(6)							   Games Manual 							XBUBBLE(6)

NAME
xbubble - an X Window based puzzle bubble clone SYNOPSIS
xbubble [OPTION] DESCRIPTION
XBubble is a Puzzle Bubble (PB) / Bust-A-Move (BAM) clone for Unix/X11 platforms. It was written from scratch with no real intent to exactly reproduce the original game. OPTIONS
-d DISPLAY Set X display to DISPLAY. -s <scale> Set game window size (between 5 and 100). The game window size is normally automatically scaled to your screen size. This option is useful to reduce load on slow/loaded systems. See also the -f option. -f <framerate> Adjust frame rate (in frames per second). Usual values are 100 (default), 50, 33, 25, etc. The actual frame rate may be different from the one you specified, depending on system timer resolution. You can use this option to reduce load on slow/loaded systems (e.g. if sprite animation is jerky). See also the -s option. -r <resource path> Tell XBubble to look for its graphics files, fonts, etc. in directory <resourcepath>. -t <theme name> Use the given theme (possible values are: plain, frozen, fancy). PLAYING
The goal is to clear all bubbles from your board and avoid bubbles dropping below the line at the bottom of the screen. You can rotate and fire a canon that launches colored bubbles. Bubbles bounce against the walls until they get stuck to another bubble. If you get three or more adjacent bubbles of the same color they all explode, while any bubble left hanging free falls down. In single player mode, the ceiling goes down every 12 launches so that you must clear the board before the ceiling touches the ground. In multi-player mode, the ceiling does not move but a fresh row of bubbles is added on top of the board while all bubbles are lowered by one row. Additionally, each time you explode three or more bubbles, all extra bubbles are sent (with random colors) to your opponent, as well all falling bubbles. You win the round when your opponent loses (has bubbles dropping across the bottom line). After a few seconds delay, your canon launches its bubble anyway. You can tune this delay when selecting your handicap. The higher the handicap, the shorter the delay. GAME CONTROL
The game is entirely controlled using the keyboard: Player 1 Left arrow / Keypad 4 = Rotate canon left Right arrow / Keypad 6 = Rotate canon right Up arrow / Keypad 5 = Launch bubble Player 2 x = Rotate canon left v = Rotate canon right c = Launch bubble General Up arrow / Keypad 8 = Menu navigate up Down arrow / Keypad 2 = Menu navigate down p = Pause Escape / q = Abort There is no command-line option for changing control keys yet. PLAYER VS COMPUTER MODE
You can choose between 5 levels of difficulty. Beware of the highest level if you have a slow machine, as it is quite CPU consuming. BUGS
Please report any bugs you find to one of the authors whom address in indicated below. LICENSE
xbubble is covered by the GNU General Public License (GPL). SEE ALSO
frozen-bubble(6). AUTHORS
Ivan Djelic <ivan@savannah.gnu.org> Martin Quinson <martin.quinson@tuxfamily.org> XBUBBLE(6)