Deliantra MORPG Client 2.02 (Default branch)


 
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Old 12-26-2008
Deliantra MORPG Client 2.02 (Default branch)

ImageDeliantra is a client for Deliantra game servers. It offers an intuitive user interface for exploring the vast game world, a persistent minimap, powerful macros and keymaps, dialog-based NPC interaction, and easy configuration for the skill, spell, and item system. It is based on Perl, SDL, and OpenGL for high performance on modern systems, and works on both Unix and Windows. Ports to other platforms should be very easy and are underway.License: GNU General Public License (GPL)Changes:
Hidden mapspaces are marked visually by a questionmark and are made as dark as the darkestmapspaces. A crash has been fixed when the userclicks on the map during login and new tips of theday have been introduced. Also, more minorstability and visual fixes went into this release.Image

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ggzwrap(1)							  GGZ Gaming Zone							ggzwrap(1)

NAME
ggzwrap - GGZ Gaming Zone game client wrapper SYNOPSIS
ggzwrap [OPTION...] --exec=GAME DESCRIPTION
This wrapper takes the place of a game client, and relays the control messages between the game and the invoking instance, which is a GGZ core client. One task is to manage different file descriptors than the ones which are normally used. The GGZ clients do currently communi- cate using a socket which is passed in the environment variable GGZSOCKET, usually being fd 53 on the client side, so a call to: ggzwrap --fdin=$GGZSOCKET --fdout=$GGZSOCKET --exec=gameclient would be equivalent to calling the client directly. However, there are games which communicate using the standard input/output facilities, so they need a redirection like: ggzwrap --fdin=0 --fdout=1 --exec=gameclient The GGZ game Muehle uses ggzwrap to demonstrate that game clients do not necessarily need to use any GGZ libraries. The downside is that a lot of game client functionality will not be available. Game clients which want to make use of the wrapper must add a command similar to the one above into the file ggz.modules. OPTIONS
--fdin=FD File descriptor on which the game expects its input. --fdout=FD File descriptor to which the game writes its output. --convert This option automatically converts strings from network format to host format (more correctly, from libggz's easysock format to the normal null-terminated one) for the game server, and back in the other direction. This will be needed for most games. --exec=GAME The game client to launch as a child process. ENVIRONMENT VARIABLES
GGZMODE Set by a GGZ core client to tell games they're running in GGZ mode. GGZSOCKET File descriptor for the connection to the invoking GGZ core client. AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
shadowbridge(6), ggz.modules(5), ggz(7) The GGZ Development Team 0.0.14 ggzwrap(1)