Widelands is inspired by Bluebyte's Settlers II and will someday be the logical extension of this game although you do not need the original game. Play it on Win/Linux/Mac OS X against human & AI opponents.
Hi Team,
My new build configuration always looking for the files from the build where i copied from.
please help me to resolve this.
I am using Visual studio 2008.It has Qt 4.8. plugins,qml,C++ development
I created new debug_new build configuration with additional preprocessor from the... (1 Reply)
Hi,
So I downloaded this kernel source and was able to build it successfully.
But I want to add this SDK source code inside, can anyone help me how to do this? Note that the SDK source can be built by itself.
I added the SDK in the main Makefile:
init-y := init/
#added SDK... (0 Replies)
howdy....
I am currently in a project, which needs a new distribution of linux..
At first, we select suse as our platform, but this newest version suse is at least several gigabytes. but recently, we want to run out system in a flash card with capacity of 500M, So, self-customized linux is... (6 Replies)
dears i working in solaris and when i type make for report it gives me the error kindly can you help me what is the reason
-bash-3.00$ make BPSEXT130
make: Warning: File `BPSEXT130.rc' has modification time 12 s in the future
make BPSEXT130.c
make: Entering directory... (3 Replies)
QUAKE(6) Games Manual QUAKE(6)NAME
quake - classic first person shooter
SYNOPSIS
quake [WRAPPER-OPTIONS] [ENGINE-OPTIONS] [ENGINE-COMMANDS]...
DESCRIPTION
This manual page documents briefly the quake command.
Quake is a popular first-person shooter game that appeared in 1996, released by iD Software. This wrapper script will launch the Quake
engine. The game data needs to be installed independently using the 'game-data-packager' program, and by default it will be looked for at
/usr/share/games/quake.
This wrapper script accepts the two common GNU-style options to get information on the program. Any further arguments are passed to the
engine unmodified. Consult the engine documentation for full details, but most engines support a syntax whereby engine switches are pre-
fixed with a minus sign, and you can give console commands by prefixing with a plus sign. See the examples section for some common cases.
OPTIONS
These options are accepted for WRAPPER-OPTIONS in the synopsis.
-h, --help
Show summary of options.
-v, --version
Show version of program.
EXAMPLES
These are all engine dependent.
Play the Zerstoerer mod:
quake -game zer
Play a specific map using the Drake expansion:
quake -game drake +map sludge1
Connect to a server for multiplayer:
quake +connect dm.quakeone.net:27000
SEE ALSO quake-server(6), quakespasm(6), game-data-packager(6).
AUTHOR
This manual page, and the Quake wrapper script, were written by David Banks <amoebae@gmail.com>, for the Debian project (and may be used by
others). The package was based on the quake3 package by Simon McVittie.
2011-06-22 QUAKE(6)