microQuestMaker64 is a native Commodore 64application that makes it easy to design smalltext adventure games in the tradition of "Zork" orthe legendary "Cave" adventure. It will run in anemulator as well as on native C64 hardware. At the moment, it supports up to 100 rooms and 30 objects within a single game. Although the program is still incomplete and under development, you can already edit rooms, define objects, and test-run your game. Game data is stored in the Commodore "REL" file format, allowing random access of records.
License: GNU General Public License v2
Changes:
Extended object attributes: an object can now be defined as a "container" (e.g. a box), so other objects can be placed in it. There are four new commands (open, close, lock, and unlock) that can be used with the new "container object" attribute. The drop/put command has been extended for use with container objects, so you can now type "put x into y". An object can be defined to act as a key in order to lock/unlock a container object. You can specify a drive number for each game data file.
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