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airstrike(6) [debian man page]

AIRSTRIKE(6)							       GAMES							      AIRSTRIKE(6)

	    _	 _	    _	     _ _
	   / 	(_)_ __ ___| |_ _ __(_) | _____
	  / _  | | '__/ __| __| '__| | |/ / _ 
	 / ___ | | |  \__  |_| |  | |   <  __/
	/_/   \_\_|_|  |___/\__|_|  |_|_|\_\___|

NAME
airstrike - 2d dogfight game in the tradition of 'Biplanes' and 'BIP' DESCRIPTION
Airstrike is a 2d biplane dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and several other extensions of the original games. SYNOPSIS
airstrike [options] OPTIONS
Airstrike reads all the configuration options from a configuration file at startup but you can override from command line a few of the options: --fullscreen Runs the game in fullscreen mode. --sound Runs game with sound effects, if support for that has been compiled in. --nosound Runs the game without sound. --noalpha Game graphics will not be antialiased. This makes it run faster. --alpha Game graphics will be antialiased. --config CONFIGFILE Use given configuration file instead of the one which location is compiled into Airstrike. Configuration file name is '.airstrikerc' and it's located in your home directory. CONTROLS
Airstrike is controlled from keyboard: RIGHT Plane nose goes up. LEFT Plane nose goes down. COMMA Accelerate. DOT Shoot. SPACE Drop a bomb. ESC Pause game and open game options menu. From menu you can change options, view release notes and quit it. LICENCE
This is free software; you can redistribute it and/or modify it under the terms specified in the GNU Public Licence (GPL). WARRANTY
None. COPYRIGHT AND CREDITS
Ulf Ekstrom Game author, programming and graphics Peter Eismann Windows port, comments and ideas Eero Tamminen Sound, graphics, game objects, makefiles, comments and ideas Alessandro Giusti Graphics and ideas And many others for comments, bug reports and ideas. Airstrike Version 1.0 AIRSTRIKE(6)

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glutGameModeGet(3GLUT)						       GLUT						    glutGameModeGet(3GLUT)

NAME
glutGameModeGet - retrieves GLUT device information represented by integers. SYNTAX
int glutGameModeGet(GLenum info); ARGUMENTS
info Name of game mode information to retrieve. GLUT_GAME_MODE_ACTIVE Non-zero if GLUT's game mode is active; zero if not active. Game mode is not active initially. Game mode becomes active when glu- tEnterGameMode is called. Game mode becomes inactive when glutLeaveGameMode is called. GLUT_GAME_MODE_POSSIBLE Non-zero if the game mode string last specified to glutGameModeString is a possible game mode configuration; zero otherwise. Being "possible" does not guarantee that if game mode is entered with glutEnterGameMode that the display settings will actually changed. GLUT_GAME_MODE_DISPLAY_CHANGED should be called once game mode is entered to determine if the display mode is actually changed. GLUT_GAME_MODE_WIDTH Width in pixels of the screen when game mode is activated. GLUT_GAME_MODE_HEIGHT Height in pixels of the screen when game mode is activated. GLUT_GAME_MODE_PIXEL_DEPTH Pixel depth of the screen when game mode is activiated. GLUT_GAME_MODE_REFRESH_RATE Screen refresh rate in cyles per second (hertz) when game mode is activated. Zero is returned if the refresh rate is unknown or cannot be queried. GLUT_GAME_MODE_DISPLAY_CHANGED Non-zero if entering game mode actually changed the display settings. If the game mode string is not possible or the display mode could not be changed for any other reason, zero is returned. DESCRIPTION
glutGameModeGet retrieves GLUT game mode information represented by integers. The info parameter determines what type of game mode informa- tion to return. Requesting game mode information for an invalid GLUT game mode information name returns negative one. SEE ALSO
glutGet, glutDeviceGet, glutLayerGet, glutGameModeString, glutEnterGameMode, glutLeaveGameMode AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutGameModeGet(3GLUT)

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