SDL Game Engine CVS Snapshot 2008-07-23 (Default branch)


 
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Old 07-23-2008
SDL Game Engine CVS Snapshot 2008-07-23 (Default branch)

sge2d, also known as SDL Game Engine, is a platform-independent 2D game programming framework for C programmers with the least possible dependencies for easy porting and with a focus on easy API calls and the requirement of commercial programmers. Major features include animated sprites with exact pixel collision detection, A* pathfinding, encrypted files, and more. License: MIT/X Consortium License Changes:
The build system now supports BeOS and Haiku. Several new functions were added, a few bugfixes were made, and a new free bitmap font was added.Image

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Holotz's Castle(6)														Holotz's Castle(6)

NAME
holotz-castle - platform game with high dosis of mistery SYNOPSIS
holotz-castle [-f] [-w] [--fps nn] [-mWWxHHxBPP] DESCRIPTION
A great mystery is hidden beyond the walls of Holotz's Castle. Will you be able to help Ybelle and Ludar escape alive from the castle? Test your dexterity with this tremendously exciting platform game! USAGE
You'll get an options' menu as soon as the game starts, with the following options: - Continue Game: You can continue playing the game if you have interrupted it with escape key. - New Game: You can start playing the game right from the beginning. - Help: You get a general help text on the game. You can use escape key for leaving that screen. - Options: You'll get a new menu from which you can set video, sound, dificulty and language options. You can leave each menu by using the escape key. - Load: You can continue playing the game from a previously saved adventure. - Save: With this option you can save the current adventure. - Exit: Leave the game. During the game, you can use the following keys: - Arrow keys: Move character - Space key: Jump / Skip dialog - Enter/Return key: Skip dialog sequence - F1: Display help text while playing - Escape key: Hides help screen. Aside from that the game easy to play, no need for a manual! OPTIONS
These command line options are available: -f Full Screen. -w Windowed. --fps nn Run the game at nn frames per second (fps). -mWWxHHxBPP Run in video mode set by WW pixels of width, HH pixels of height and BPP bits per pixel (eg. -m640x480x16). AUTHOR
This manual page was written for the Debian GNU/Linux system by Miriam Ruiz <little_miry@yahoo.es> (but may be used by others, of course) Miriam Ruiz 28.01.2005 Holotz's Castle(6)