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Special Forums News, Links, Events and Announcements Software Releases - RSS News SDL Game Engine CVS Snapshot 2008-07-23 (Default branch) Post 302217886 by Linux Bot on Wednesday 23rd of July 2008 10:20:09 PM
Old 07-23-2008
SDL Game Engine CVS Snapshot 2008-07-23 (Default branch)

sge2d, also known as SDL Game Engine, is a platform-independent 2D game programming framework for C programmers with the least possible dependencies for easy porting and with a focus on easy API calls and the requirement of commercial programmers. Major features include animated sprites with exact pixel collision detection, A* pathfinding, encrypted files, and more. License: MIT/X Consortium License Changes:
The build system now supports BeOS and Haiku. Several new functions were added, a few bugfixes were made, and a new free bitmap font was added.Image

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pods::SDL::Deprecated(3pm)				User Contributed Perl Documentation				pods::SDL::Deprecated(3pm)

NAME
SDL::Deprecated - Log of Deprecated items per release CATEGORY
Core RELEASES
2.517 Major changes to "SDLx::Controller". "quit" is now "stop". Event handlers no longer end "run" on returning false. Call "stop" explicitly instead. The first argument to move handlers is the step portion instead of "dt". The second argument to move handlers, the "t" value, is now the third argument. "min_t" will limit apps to a framerate of 60 by default. 2.513 SDLx::App "SDLx::App::loop()" is deprecated. 2.502 SDLx::App Now depends on SDLx::Surface. To get the SDL::Surface, use " -"surface() >. Alternatively SDLx::Surface::display(). SDLx::Surface " get_display " is now called SDLx::Surface::display. SDLx::Sprite::Animated Has drastically changed, and is still volatile. 2.500 SDL::App SDL::App has migrated to SDLx::App namespace. The reason for this is because it is an extension and not a 1:1 XS/Constant Module to the c library. SDL::Game::Rect SDL::Game::Rect has migrated to SDLx::Rect namespace. Same reasoning as above. AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::Deprecated(3pm)
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