LOVE 0.3.0 (Default branch)


 
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Old 06-17-2008
LOVE 0.3.0 (Default branch)

Image LOVE is a 2D game engine that enables easy cross-platform game development in the Lua programming language. License: zlib/libpng License Changes:
This release adds a native particle system object for the creation of general effects such as explosions, rain, and so forth. Visual error reporting was added, which greatly improves the development experience by providing error messages on-screen and a quick way to continue, restart, or exit. Improvements were made in system related areas, such as changing of the display resolution in-game.Image

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game-data-packager(6)						   Games Manual 					     game-data-packager(6)

NAME
game-data-packager - build a .deb of game data SYNOPSIS
game-data-packager [ -i ] [ -d out-directory [ -n ] ] game [ game-options ] DESCRIPTION
Many open-source games require game data which is licensed incompatibly with the Debian Free Software Guidelines. game-data-packager is a tool designed to help you locally assemble Debian packages containing such game data from CD-ROMs, the Internet or elsewhere. OPTIONS
-i attempt to install the generated Debian package via dpkg(1) and su(1) -d out-directory writes the generated Debian package to the specified directory. -n Do not attempt to install the generated Debian package. This option must be used in conjunction with -d. game The game being packaged. Running game-data-packager without arguments will display a list of valid games. Running game-data-packager with just the game and no further arguments will display a list of valid options for that game. SEE ALSO
dpkg(1), su(1) AUTHOR
Copyright (C) 2010 Jon Dowland <jmtd@debian.org> Thanks to Branden Robinson for his 'Write the Fine Manual' presentation, once found at <http://people.debian.org/~branden/talks/wtfm/> 2008-07-14 game-data-packager(6)