Widelands is an economic and military simulation game. The map is shown in parallel perspective with 3-dimensional terrain. Buildings and units are animated. The player controls a tribe. Land is claimed and held by military presence and then used to build an economy to support military expansion and confrontation. The project is a work in progress where much remains to be done; computer players and multiplayer are in very early stages of development. Some features that have already been implemented are exploration, fog of war, sound effects, background music, adjustable simulation speed, a few tutorial campaigns, translations to several languages, and a map editor.
License: GNU General Public License (GPL)
Changes:
This release added animal and worker animations, a new tribe (Atlantids), a map, and scenario event types (building, flag, immovable, reveal_campaign, reveal_scenario, road) and trigger types (military influence, ownership, vision). Scenarios were fixed and updated to take advantage of the new features. It is possible to run network games from maps (but not yet from saved games). Automatic flag placement on roads was implemented. A map can be loaded into the editor from the command line. UI elements were fixed and improved. Bugs where a worker was lost when buildings were destroyed and the objective display was not updated were fixed.
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