Widelands build-12 (Default branch)


 
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Old 04-05-2008
Widelands build-12 (Default branch)

Widelands is an economic and military simulation game. The map is shown in parallel perspective with 3-dimensional terrain. Buildings and units are animated. The player controls a tribe. Land is claimed and held by military presence and then used to build an economy to support military expansion and confrontation. The project is a work in progress where much remains to be done; computer players and multiplayer are in very early stages of development. Some features that have already been implemented are exploration, fog of war, sound effects, background music, adjustable simulation speed, a few tutorial campaigns, translations to several languages, and a map editor.License: GNU General Public License (GPL)Changes:
This release added animal and worker animations, a new tribe (Atlantids), a map, and scenario event types (building, flag, immovable, reveal_campaign, reveal_scenario, road) and trigger types (military influence, ownership, vision). Scenarios were fixed and updated to take advantage of the new features. It is possible to run network games from maps (but not yet from saved games). Automatic flag placement on roads was implemented. A map can be loaded into the editor from the command line. UI elements were fixed and improved. Bugs where a worker was lost when buildings were destroyed and the objective display was not updated were fixed.Image

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Terrain generator for tracks(6) 				       Games					   Terrain generator for tracks(6)

NAME
trackgen - Terrain generator for tracks SYNTAX
trackgen -c category -n name [-a] [-m] [-s] [-S] [-E <n> [-H <nb>]] DESCRIPTION
This manual describes the Ac3d compiler application that is shipped with the game TORCS. OPTIONS
-c category track category (road, oval, dirt...) -n name track name -b draw bump track -B Don't use terrain border (relief supplied int clockwise, ext CC) -a draw all (default is track only) -s split the track and the terrain -S split all -E <n> save elevation file n 0: all elevatation files 1: elevation file of terrain + track 2: elevation file of terrain with track white 3: track only 4: track elevations with height steps -H <nb> nb of height steps for 4th elevation file [30] SEE ALSO
torcs(6) AUTHOR
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>, for the Debian GNU/Linux system (but may be used by others). Rudy Godoy 1.2 Terrain generator for tracks(6)