Profit 0.7 (Default branch)


 
Thread Tools Search this Thread
Special Forums News, Links, Events and Announcements Software Releases - RSS News Profit 0.7 (Default branch)
# 1  
Old 02-25-2008
Profit 0.7 (Default branch)

Image Profit is a clone of the board game Acquire. Players places tiles on a board to form companies, then buy stocks in those companies. As a company grows, its stock becomes more valuable. If a tile is placed that connects two companies, however, the larger one will acquire the smaller one. The winner is the one with the most money at the end of the game. License: GNU General Public License v3 Changes:
The game can now be fully customized. The board size, companies, and game settings can all be changed. There are now two company sets that can be loaded and three game setups. New company sets and game setups can be created by writing an XML file. Future releases will support saving the current companies and setups from the game. The order of turns is now randomized. It is now possible to undo buying stocks or trading/selling during a merge before the player presses "Done". Right click on the companies to do this.Image

More...
Login or Register to Ask a Question

Previous Thread | Next Thread

2 More Discussions You Might Find Interesting

1. Shell Programming and Scripting

Poker: calc profit in tournaments

Imagine that you play poker and the file 1.txt is your buy-in, and in 2.txt is your gains. I want to know the tournament that have more proffit and less proffit. 1.txt aa:1000 bb:2000 cc:3000 dd:4000 ee:5000 2.txt aa:0 bb:1000 cc:1500 dd:3000 ee:2000 Result: dd more profit; aa... (5 Replies)
Discussion started by: rafazz
5 Replies

2. Post Here to Contact Site Administrators and Moderators

Non Profit UNIX Foundation

I'm considering asking Silk Road to pay an attorney to set up a non-profit public UNIX foundation (and perhaps asking the trustee to donate this domain to that non-profit foundation). A public foundation could receive tax deductable contributions and we could use the funds to build some of the... (5 Replies)
Discussion started by: Neo
5 Replies
Login or Register to Ask a Question
Hex-a-hop(6)															      Hex-a-hop(6)

NAME
hex-a-hop - puzzle game based on hexagonal tiles DESCRIPTION
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit and no real-time element. The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting. USAGE
You can move the character around with the keys Q,W,E,A,S,D, or with the numeric keypad. Alternatively, you can use the mouse and click on the tile you'd like to move to. Use 'U', backspace or the right mouse button to undo mistakes. The 'Esc' key (or middle mouse button) brings up a menu from which you can restart if you get stuck. Your goal is to break all the green tiles. You mainly do this by jumping on them. They will crack when you land on them, and only disinte- grate when you jump off. Try not to trap yourself! During the game, you will be given hints and instructions on what to do. Use the cursor keys or click on the arrows to scroll through the help pages. More pages will be added as you progress through the game, as new tiles will keep appearing. You can choose which level to attempt next from the map screen. Silver levels are ones you've cleared. Black levels are ones you haven't completed yet, but are available to play. There is no time limit and no real-time element, so take as long as you like. SEE ALSO
You can find more about the game on its homepage: http://www.aceinternet.co.uk/~mokona/ In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. If the environment variable $HOME is not set, it'll use /tmp/ instead. AUTHOR
The game has been written by Tom Beaumont, and is distributed under the GNU General Public License, either version 2 of the License, or (at your option) any later version. Hex-a-hop(6)