Recursive function and arrays


 
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# 8  
Old 02-12-2010
Quote:
Originally Posted by tkg
I figured it out.
I had a logic error in the partitioning loop that would send one of the branches into an endless loop. Smilie\ Using '*' instead of '@' worked also, although I don't fully understand why yet.
Code:
printf "%s\n" "${array[*]}"  ## array expands to a single argument
printf "%s\n" "${array[@]}"  ## each element in the array is a separate argument

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GLGENVERTEXARRAYS(3G)						    OpenGL 3.3						     GLGENVERTEXARRAYS(3G)

NAME
glGenVertexArrays - generate vertex array object names C SPECIFICATION
void glGenVertexArrays(GLsizei n, GLuint *arrays); PARAMETERS
n Specifies the number of vertex array object names to generate. arrays Specifies an array in which the generated vertex array object names are stored. DESCRIPTION
glGenVertexArrays returns n vertex array object names in arrays. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenVertexArrays. Vertex array object names returned by a call to glGenVertexArrays are not returned by subsequent calls, unless they are first deleted with glDeleteVertexArrays(). The names returned in arrays are marked as used, for the purposes of glGenVertexArrays only, but they acquire state and type only when they are first bound. ERRORS
GL_INVALID_VALUE is generated if n is negative. SEE ALSO
glBindVertexArray(), glDeleteVertexArrays() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGENVERTEXARRAYS(3G)