Trouble with pipes in chat client on linux


 
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Old 10-24-2012
BTW, pipes do not buffer/delay write() data, but FILE* do delay output until you flush or overflow the buffer, unless you turn on unbuffered or line buffered output (setvbuf()). Graceful exit() flushes all pipes on all but the most crude C compilers.

Pipes are part of IPC, along with signals, shared memory, semaphores, message queues, mmap() of files, sockets. You can inherit a fd such as a pipe or socket from a parent. You can open a named pipe and if someone opens the opposite way (r/w), you are connected 1-1. BTW, you can pass fd down a pipe so another process can attach it. I prefer mmap(): no root requirement, all RAM as a buffer, hard copy after a crash and for a restart, no swap used. Some UNIX/LINUX flavors map socket resources into the file tree. UDP Sockets are neat, as they can broadcast and multicast. A really slick messaging app would multicast, so it scaled really well. When studying IPC, make sure your opinions do not come from way back. Systems have become quite different, and culturally, apps less root entangled.
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ggz-wrapper(6)							  GGZ Gaming Zone						    ggz-wrapper(6)

NAME
ggz-wrapper - GGZ Gaming Zone command line core client SYNOPSIS
ggz-wrapper [--gametype GAMENAME] [--user NAME] [--destnick NAME] [OPTION...] DESCRIPTION
The GGZ Gaming Zone allows people to play many games online using so-called GGZ core clients which are chat clients with integrated game launchers. The ggz-wrapper tool is a small special GGZ core client for the command line. It does not support chat or display of rooms, tables and players, but instead is useful for fast launching of online games. Therefore, its main purpose is to be invoked from instant messengers such as gaim or kopete. It currently supports all two-player games, as human against human or human against bot. If no options are given, ggz-wrapper will invoke a Tic-Tac-Toe game client on the default GGZ server, live.ggzgamingzone.org, logging in as guest user. OPTIONS
--gametype=GAMENAME The name of the game to play, e.g. TicTacToe or Chess. This option expects a case-sensitive argument which must match one of the available game modules in ggz.modules. If the game type is not supported by the specified GGZ server, the invocation will fail. --user=NAME The name of the player who is running the client. The default is to run with an automatically generated guest user name. In order to use a registered name, the option --password is implied. --destnick=NAME The name of the other player. If omitted or empty, the player running the client will launch the table (game host). If empty, other player will be the bot. If not empty, player will join the table which the other player already launched. --password=PASSWORD Password to use in case of playing as a registered user. Note that on a multi-user systems, other users might see the password, which is a security risk. --server=SERVER The server to play on. If not specified, the default server is ggz://live.ggzgamingzone.org. --port=PORT The port to use to connect to the GGZ server. PORT is almost always 5688, so this option is rarely needed. AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
ggz.modules(5), ggz(7) The GGZ Development Team 0.0.14 ggz-wrapper(6)