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Hi,
I would like to know how can I get a mean score value by ID over a defined genomic region. Here it is an example:
file1
12 100 103 id1
12 110 112 id1
12 200 203 id2
file2
12 100 101 1
12 101 102 0.8
12 102 103 0.7
12 110 111 2.5
12 111 112 2.8
12 200 201 10.1
12 201 202... (7 Replies)
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2. Shell Programming and Scripting
awk '{if(len==0){last=$4;total=$6;len=1;getline}if($4!=last){printf("%s\t%f\n", last, total/len);last=$4;total=$6;len=1}else{total+=$6;len+=1}}END{printf("%s\t%f\n", last, total/len)}' exon.txt > output.txt
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Dear All,
I have the following file tabulated:
ID distanceTSS score
8434 571269 10
10122 393912 9
7652 6 10
4863 1451 9
8419 39 2
9363 564 21
9333 7714 22
9638 8334 9
1638 1231 11
10701 918 1000
6587 32056 111
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I created a awk state to calculate the number of success however when the query runs it has a leading zero. Any ideas on how to remove the leading zero from the calculation?
Here is my query:
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What I thought would be an extremely simple project has proven more difficult for me than I thought. Here are the parameters:
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10. Shell Programming and Scripting
Hi guys,
Please guide for Solution.
PART-I
INPUT FILE (has 2 columns ID and score)
TC5584_1 93.9
DV161411_2 79.5
BP132435_5 46.8
EB682112_1 34.7
BP132435_4 29.5
TC13860_2 10.1
OUTPUT FILE (It shudn't contain the line ' BP132435_4 29.5 ' as BP132435 is repeated... (2 Replies)
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SNAKE(6) BSD Games Manual SNAKE(6)
NAME
snake, snscore -- display chase game
SYNOPSIS
snake [-w width] [-l length] [-t]
snscore
DESCRIPTION
snake is a display-based game which must be played on a CRT terminal. The object of the game is to make as much money as possible without
getting eaten by the snake. The -l and -w options allow you to specify the length and width of the field. By default the entire screen is
used. The -t option makes the game assume you are on a slow terminal.
You are represented on the screen by an I. The snake is 6 squares long and is represented by s's with an S at its head. The money is $, and
an exit is #. Your score is posted in the upper left hand corner.
You can move around using the same conventions as vi(1), the h, j, k, and l keys work, as do the arrow keys. Other possibilities include:
sefc These keys are like hjkl but form a directed pad around the d key.
HJKL These keys move you all the way in the indicated direction to the same row or column as the money. This does not let you jump away
from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns.
SEFC Likewise for the upper case versions on the left.
ATPB These keys move you to the four edges of the screen. Their position on the keyboard is the mnemonic, e.g. P is at the far right of
the keyboard.
x This lets you quit the game at any time.
p Points in a direction you might want to go.
w Space warp to get out of tight squeezes, at a price.
To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake
gets hungrier. To leave the game, move to the exit (#).
A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake is
worth nothing.
As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus.
To see who wastes time playing snake, run snscore.
FILES
/var/games/snakerawscores database of personal bests
/var/games/snake.log log of games played
BUGS
When playing on a small screen, it's hard to tell when you hit the edge of the screen.
The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised.
BSD
May 31, 1993 BSD