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exunicod(3alleg4) [v7 man page]

exunicod(3alleg4)						  Allegro manual						 exunicod(3alleg4)

NAME
exunicod - Using Unicode string functions. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exunicod DESCRIPTION
This program demonstrates the use of the 16-bit Unicode text encoding format with Allegro. The example displays a message translated to different languages scrolling on the screen using an external font containing the required characters to display those messages. Note how the Allegro unicode string functions resemble the functions you can find in the standard C library, only these handle Unicode on all platforms. SEE ALSO
BITMAP(3alleg4), DATAFILE(3alleg4), END_OF_MAIN(3alleg4), FONT(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), clear_to_color(3alleg4), create_bitmap(3alleg4), destroy_bitmap(3alleg4), font(3alleg4), install_int_ex(3alleg4), install_keyboard(3alleg4), install_timer(3alleg4), keypressed(3alleg4), load_datafile(3alleg4), replace_filename(3alleg4), rest(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_uformat(3alleg4), set_window_title(3alleg4), text_height(3alleg4), text_length(3alleg4), textout_ex(3alleg4), uconvert_ascii(3alleg4), unload_datafile(3alleg4), ustrcat(3alleg4), ustr- cpy(3alleg4), ustrsize(3alleg4), ustrsizez(3alleg4) Allegro version 4.4.2 exunicod(3alleg4)

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exzbuf(3alleg4) 						  Allegro manual						   exzbuf(3alleg4)

NAME
exzbuf - Z-buffered polygons demo. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exzbuf DESCRIPTION
This program demonstrates how to use Z-buffered polygons and floating point 3D math routines. It also provides a simple way to compute fps (frames per second) using a timer. After selecting a screen resolution through the standard GUI dialog, the example shows two 3D cubes rotating and intersecting each other. Rather than having full polygons incorrectly overlap other polygons due to per-polygon sorting, each pixel is drawn at the correct depth. SEE ALSO
BITMAP(3alleg4), END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4), LOCK_VARIABLE(3alleg4), MATRIX_f(3alleg4), PAL- ETTE(3alleg4), POLYTYPE_GCOL(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), V3D_f(3alleg4), ZBUFFER(3alleg4), allegro_error(3alleg4), allegro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), apply_matrix_f(3alleg4), bitmap_color_depth(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), clear_zbuffer(3alleg4), create_bitmap(3alleg4), create_zbuffer(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), destroy_zbuffer(3alleg4), font(3alleg4), get_transformation_matrix_f(3alleg4), gfx_mode_select_ex(3alleg4), install_int(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), keypressed(3alleg4), pal- ette_color(3alleg4), persp_project_f(3alleg4), polygon_z_normal_f(3alleg4), quad3d_f(3alleg4), readkey(3alleg4), screen(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_palette_range(3alleg4), set_projection_viewport(3alleg4), set_zbuffer(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exzbuf(3alleg4)
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