osx man page for exaccel

Query: exaccel

OS: osx

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

exaccel(3alleg4)						  Allegro manual						  exaccel(3alleg4)

NAME
exaccel - Using offscreen video memory to store source graphics for VBE/AF. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exaccel DESCRIPTION
This program demonstrates how to use an offscreen part of the video memory to store source graphics for a hardware accelerated graphics driver. The example loads the `mysha.pcx' file and then blits it several times on the screen. Depending on whether you have enough video memory and Allegro supports the hardware acceleration features of your card, your success running this example may be none at all, sluggish performance due to software emulation, or flicker free smooth hardware accelerated animation. SEE ALSO
BITMAP(3alleg4), END_OF_MAIN(3alleg4), PALETTE(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), acquire_bitmap(3alleg4), alle- gro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), create_video_bitmap(3alleg4), destroy_bitmap(3alleg4), font(3alleg4), gfx_capabilities(3alleg4), install_keyboard(3alleg4), install_timer(3alleg4), keypressed(3alleg4), load_bitmap(3alleg4), readkey(3alleg4), release_bitmap(3alleg4), replace_filename(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), show_video_bitmap(3alleg4), textout_ex(3alleg4), textprintf_ex(3alleg4) Allegro version 4.4.2 exaccel(3alleg4)
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