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glutignorekeyrepeat(3glut) [osx man page]

glutIgnoreKeyRepeat(3GLUT)					       GLUT						glutIgnoreKeyRepeat(3GLUT)

NAME
glutIgnoreKeyRepeat - determines if auto repeat keystrokes are reported to the current window SYNTAX
#include <GLUT/glut.h> void glutIgnoreKeyRepeat(int ignore); ARGUMENTS
ignore Non-zero indicates auto repeat keystrokes should not be reported by the keyboard and special callbacks; zero indicates that auto repeat keystrokes will be reported. DESCRIPTION
glutIgnoreKeyRepeat determines if auto repeat keystrokes are reported to the current window. The ignore auto repeat state of a window can be queried with glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT). Ignoring auto repeated keystrokes is generally done in conjunction with using the glutKeyboardUpFunc and glutSpecialUpFunc callbacks to repeat key releases. If you do not ignore auto repeated keystrokes, your GLUT application will experience repeated release/press call- backs. Games using the keyboard will typically want to ignore key repeat. GLUT IMPLEMENTATION NOTES FOR X11 X11 sends KeyPress events repeatedly when the window system's global auto repeat is enabled. glutIgnoreKeyRepeat can prevent these auto repeated keystrokes from being reported as keyboard or special callbacks, but there is still some minimal overhead by the X server to con- tinually stream KeyPress events to the GLUT application. The glutSetKeyRepeat routine can be used to actually disable the global sending of auto repeated KeyPress events. Note that glutSetKeyRepeat affects the global window system auto repeat state so other applications will not auto repeat if you disable auto repeat globally through glutSetKeyRepeat. SEE ALSO
glutSetKeyRepeat, glutDeviceGet, glutKeyboardFunc, glutKeyboardUpFunc, glutSpecialFunc, glutSpecialUpFunc AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutIgnoreKeyRepeat(3GLUT)

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glutKeyboardUpFunc(3GLUT)					       GLUT						 glutKeyboardUpFunc(3GLUT)

NAME
glutKeyboardUpFunc - sets the keyboard up (key release) callback for the current window. SYNTAX
void glutKeyboardUpFunc(void (*func)(unsigned char key, int x, int y)); ARGUMENTS
func The new keyboard up callback function. DESCRIPTION
glutKeyboardFunc sets the keyboard up (key release) callback for the current window. When a user types into the window, each key release matching an ASCII character will generate a keyboard up callback. The key callback parameter is the generated ASCII character. The state of modifier keys such as Shift cannot be determined directly; their only effect will be on the returned ASCII data. The x and y callback parameters indicate the mouse location in window relative coordinates when the key was pressed. When a new window is created, no keyboard callback is initially registered, and ASCII key strokes in the window are ignored. Passing NULL to glutKeyboardFunc disables the generation of keyboard callbacks. During a keyboard up callback, glutGetModifiers may be called to determine the state of modifier keys when the keystroke generating the callback occurred. To avoid the reporting of key release/press pairs due to auto repeat, use glutIgnoreKeyRepeat to ignore auto repeated keystrokes. There is no guarantee that the keyboard press callback will match the exact ASCII character as the keyboard up callback. For example, the key down may be for a lowercase b, but the key release may report an uppercase B if the shift state has changed. The same applies to sym- bols and control characters. The precise behavior is window system dependent. Use glutSpecialUpFunc for a means to detect non-ASCII key releases. SEE ALSO
glutKeyboardFunc, glutSpecialUpFunc, glutSpecialFunc, glutCreateWindow, glutMouseFunc, glutSpaceballButtonFunc, glutButtonBoxFunc, glut- TabletButtonFunc, glutGetModifiers, glutIgnoreKeyRepeat AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutKeyboardUpFunc(3GLUT)
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