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sdl_init(3) [opensolaris man page]

SDL_Init(3)							 SDL API Reference						       SDL_Init(3)

NAME
SDL_Init - Initializes SDL SYNOPSIS
#include "SDL.h" int SDL_Init(Uint32 flags); DESCRIPTION
Initializes SDL. This should be called before all other SDL functions. The flags parameter specifies what part(s) of SDL to initialize. SDL_INIT_TIMER Initializes the timer subsystem. SDL_INIT_AUDIO Initializes the audio subsystem. SDL_INIT_VIDEO Initializes the video subsystem. SDL_INIT_CDROM Initializes the cdrom subsystem. SDL_INIT_JOYSTICK Initializes the joystick subsystem. SDL_INIT_EVERYTHING Initialize all of the above. SDL_INIT_NOPARACHUTE Prevents SDL from catching fatal signals. SDL_INIT_EVENTTHREAD RETURN VALUE
Returns -1 on an error or 0 on success. SEE ALSO
SDL_Quit, SDL_InitSubSystem SDL
Tue 11 Sep 2001, 23:00 SDL_Init(3)

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SDL_WasInit(3)							 SDL API Reference						    SDL_WasInit(3)

NAME
SDL_WasInit - Check which subsystems are initialized SYNOPSIS
#include "SDL.h" Uint32 SDL_WasInit(Uint32 flags); DESCRIPTION
SDL_WasInit allows you to see which SDL subsytems have been initialized. flags is a bitwise OR'd combination of the subsystems you wish to check (see SDL_Init for a list of subsystem flags). RETURN VALUE
SDL_WasInit returns a bitwised OR'd combination of the initialized subsystems. EXAMPLES
/* Here are several ways you can use SDL_WasInit() */ /* Get init data on all the subsystems */ Uint32 subsystem_init; subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING); if(subsystem_init&SDL_INIT_VIDEO) printf("Video is initialized. "); else printf("Video is not initialized. "); /* Just check for one specfic subsystem */ if(SDL_WasInit(SDL_INIT_VIDEO)!=0) printf("Video is initialized. "); else printf("Video is not initialized. "); /* Check for two subsystems */ Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO; if(SDL_WasInit(subsystem_mask)==subsystem_mask) printf("Video and Audio initialized. "); else printf("Video and Audio not initialized. "); SEE ALSO
SDL_Init, SDL_Subsystem SDL
Tue 11 Sep 2001, 23:00 SDL_WasInit(3)
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