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dizzy-render(8) [debian man page]

DIZZY-RENDER(8) 					User Contributed Perl Documentation					   DIZZY-RENDER(8)

NAME
dizzy-render - seed a directory with cached texture files SYNOPSIS
dizzy-render -o output-dir -r resolution [names...] DESCRIPTION
dizzy-render can be used to preseed a directory with cached textures. Why an extra tool, if Dizzy can do this itself? Well, people might want to generate textures in the installation script of a distro package, where it's unlikely or at least unwanted that an X11 program spawns to render textures. OPTIONS
-o output-dir --output-path output-dir Dump the textures to this directory. The directory will be created if it does not exist. The default value is /var/cache/dizzy/textures. -r resolution --resolution resolution Sets the resolution at which the textures will be rendered. The default value is 256, just like Dizzy's default resolution. The options can be followed by a list of names. If there are any such names specified, only textures with these names will be rendered. CAVEATS
This tool cannot make use of GLSL shaders to speed up rendering. But on the other hand, the cache files are not portable, and there is no need to generate them on a GLSL supporting machine. This is not even recommended, as performance tests have shown GLSL rendering to be much faster than loading the textures from disk for high resolutions. perl v5.14.2 2011-11-02 DIZZY-RENDER(8)

Check Out this Related Man Page

GLDELETETEXTURES(3G)													      GLDELETETEXTURES(3G)

NAME
glDeleteTextures - delete named textures C SPECIFICATION
void glDeleteTextures( GLsizei n, const GLuint *textures ) PARAMETERS
n Specifies the number of textures to be deleted. textures Specifies an array of textures to be deleted. DESCRIPTION
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimen- sionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture). glDeleteTextures silently ignores 0's and names that do not correspond to existing textures. NOTES
glDeleteTextures is available only if the GL version is 1.1 or greater. ERRORS
GL_INVALID_VALUE is generated if n is negative. GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glIsTexture SEE ALSO
glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter, glPrioritizeTextures, glTexImage1D, glTexImage2D, glTexParameter GLDELETETEXTURES(3G)
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