Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

netrek-client-cow(6) [debian man page]

NETREK-CLIENT-COW(6)						   Games Manual 					      NETREK-CLIENT-COW(6)

NAME
COW - manual page for NETREK-CLIENT-COW 3.2.7 SYNOPSIS
netrek-client-cow [options] [display-name] DESCRIPTION
This is a client for the multi-player game of Netrek. Netrek is the probably the first video game which can accurately be described as a "sport." It has more in common with basketball than with arcade games or Quake. Its vast and expanding array of tactics and strategies allows for many different play styles; the best players are the ones who think fastest, not necessarily the ones who twitch most effectively. It can be enjoyed as a twitch game, since the dog- fighting system is extremely robust, but the things that really set Netrek apart from other video games are the team and strategic aspects. Team play is dynamic and varied, with roles constantly changing as the game state changes. Strategic play is explored in organized league games; after 6+ years of league play, strategies are still being invented and refined. The game was created in 1988, and still has players, including some people who have been playing for nearly as long as the game has existed. To start the client program, run netrek-client-cow, and a list of servers will be displayed. Homepage: http://www.netrek.org OPTIONS
[-h servername] Bypasses the server list and connects directly to a specific server. [-p port number] Specify a port to connect to, the default is 2592. [-r defaultsfile] Specify a defaults file containing cusstom settings. See XTREKRC. [-s socketnum] Specify listen socket port for manual start, used in debugging. [-u] Show usage [-A] Automatic login, character password [-C] Automatic login, character name [-i] ignore SIGSEGV and SIGBUS [-U port] Specify client UDP or TCP port (useful for some firewalls) [-o] use old-style binary verification) [-R] use RSA binary verification [-P] Log server packets, repeat for increased information [-c] to just do ck_players on the server [-f filename] Record game into 'filename' [-F filename] Plays the recorded game from 'filename' [-l filename] Record messages into 'filename' [-m] list servers, using UDP/IP to multiple metaservers [-M] list servers, using TCP/IP to single metaserver [-k] list servers from cache generated by -M [-n] use nearest colors in shared colormap [-L] upgrade to Latest version (requires running netscape) [-V] Version info and release notes (requires running netscape) [-B] submit a Bug report (requires running netscape) [-v] display client version info AUTHORS
Partial list of authors Chris Guthrie, Kevin P. Smith, Scott Silvey, Eric mehlhaff, Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl, Lars Bernhardsson, Nathan Doss, Michael Kantner, Dave Ahn, James Cameron, and Bob Tanner. If your name is missing, please contact quozl@us.netrek.org. REPORTING BUGS
Send mail to netrek-dev@lists.netrek.org ... best if you subscribe first. Or contact quozl@us.netrek.org directly. COPYRIGHT
Copyright notifications from the source code: Copyright (C) 1986 Chris Guthrie Copyright (C) 1989 Kevin P. Smith, Scott Silvey Copyright (C) 1991 Eric mehlhaff Copyright (C) 1993 Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl Copyright (C) 1993,1996 Lars Bernhardsson Copyright (C) 1994 Nathan Doss, Michael Kantner Please contact quozl@us.netrek.org if your name is missing from this list! July 2008 NETREK-CLIENT-COW(6)

Check Out this Related Man Page

pioneers-meta-server(6) 					   Games Manual 					   pioneers-meta-server(6)

NAME
pioneers-meta-server - meta game server for Pioneers SYNOPSIS
pioneers-meta-server [options] DESCRIPTION
Pioneers is an implementation of the popular, award-winning "Settlers of Catan" board game. It uses a client/server model for networked play. This program provides a piece of network infrastructure that helps match pioneers clients to pioneers servers. Casual players of pio- neers probably do not need to run this program. OPTIONS
-?, --help Print a short help text and exit. -d, --daemon Run in daemon mode. -P, --pidfile pidfile Write the pid to pidfile (implies -d) -r, --redirect location Redirect to another meta-server running at location. -s, --servername hostname Use hostname as hostname when creating servers. -p, --port-range from-to Use ports in the range from-to (inclusive) to start servers. It is advised not to include port 5557 in the range. (See BUGS below.) When this range is not specified, the meta-server will not be able to create new games. --debug Enable debug messages. --syslog-debug Duplicate the messages of the syslog to the console. --version Show version information. ENVIRONMENT
The default settings of the meta-server can be influenced with the following three environment variables: PIONEERS_META_SERVER The hostname the meta-server will use when creating new games. This should be a hostname that can be resolved by all clients that will connect. PIONEERS_SERVER_CONSOLE The path to pioneers-server-console. If it is not set, the default installation path will be used. PIONEERS_DIR The path to the game definition files. If it is not set, the default installation path will be used. FILES
/usr/share/games/pioneers/*.game Game definitions SIGNALS
USR1 Shutdown the meta-server gracefully (can be used to check for memory leaks) BUGS
Do not include port 5557 in the --port-range argument because the meta-server uses this port. AUTHOR
This manual page was written by Jeff Breidenbach <jab@debian.org>, and updated by Roland Clobus <rclobus@rclobus.nl> and Bas Wijnen <shevek@fmf.nl>. Pioneers was written by Dave Cole <dave@dccs.com.au>, Andy Heroff <aheroff@mediaone.net>, and Roman Hodek <roman@hodek.net>, with contributions from many other developers on the Internet; see the AUTHORS file in the pioneers distribution or the help->about dialog in one of the graphical programs for a complete list of contributing authors. SEE ALSO
pioneers(6), pioneers-server-gtk(6), pioneers-server-console(6) pioneers January 8, 2012 pioneers-meta-server(6)
Man Page