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netrek-client-cow(6) [debian man page]

NETREK-CLIENT-COW(6)						   Games Manual 					      NETREK-CLIENT-COW(6)

NAME
COW - manual page for NETREK-CLIENT-COW 3.2.7 SYNOPSIS
netrek-client-cow [options] [display-name] DESCRIPTION
This is a client for the multi-player game of Netrek. Netrek is the probably the first video game which can accurately be described as a "sport." It has more in common with basketball than with arcade games or Quake. Its vast and expanding array of tactics and strategies allows for many different play styles; the best players are the ones who think fastest, not necessarily the ones who twitch most effectively. It can be enjoyed as a twitch game, since the dog- fighting system is extremely robust, but the things that really set Netrek apart from other video games are the team and strategic aspects. Team play is dynamic and varied, with roles constantly changing as the game state changes. Strategic play is explored in organized league games; after 6+ years of league play, strategies are still being invented and refined. The game was created in 1988, and still has players, including some people who have been playing for nearly as long as the game has existed. To start the client program, run netrek-client-cow, and a list of servers will be displayed. Homepage: http://www.netrek.org OPTIONS
[-h servername] Bypasses the server list and connects directly to a specific server. [-p port number] Specify a port to connect to, the default is 2592. [-r defaultsfile] Specify a defaults file containing cusstom settings. See XTREKRC. [-s socketnum] Specify listen socket port for manual start, used in debugging. [-u] Show usage [-A] Automatic login, character password [-C] Automatic login, character name [-i] ignore SIGSEGV and SIGBUS [-U port] Specify client UDP or TCP port (useful for some firewalls) [-o] use old-style binary verification) [-R] use RSA binary verification [-P] Log server packets, repeat for increased information [-c] to just do ck_players on the server [-f filename] Record game into 'filename' [-F filename] Plays the recorded game from 'filename' [-l filename] Record messages into 'filename' [-m] list servers, using UDP/IP to multiple metaservers [-M] list servers, using TCP/IP to single metaserver [-k] list servers from cache generated by -M [-n] use nearest colors in shared colormap [-L] upgrade to Latest version (requires running netscape) [-V] Version info and release notes (requires running netscape) [-B] submit a Bug report (requires running netscape) [-v] display client version info AUTHORS
Partial list of authors Chris Guthrie, Kevin P. Smith, Scott Silvey, Eric mehlhaff, Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl, Lars Bernhardsson, Nathan Doss, Michael Kantner, Dave Ahn, James Cameron, and Bob Tanner. If your name is missing, please contact quozl@us.netrek.org. REPORTING BUGS
Send mail to netrek-dev@lists.netrek.org ... best if you subscribe first. Or contact quozl@us.netrek.org directly. COPYRIGHT
Copyright notifications from the source code: Copyright (C) 1986 Chris Guthrie Copyright (C) 1989 Kevin P. Smith, Scott Silvey Copyright (C) 1991 Eric mehlhaff Copyright (C) 1993 Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl Copyright (C) 1993,1996 Lars Bernhardsson Copyright (C) 1994 Nathan Doss, Michael Kantner Please contact quozl@us.netrek.org if your name is missing from this list! July 2008 NETREK-CLIENT-COW(6)

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bubbros-server(6)						   Games Manual 						 bubbros-server(6)

NAME
bubbros-server - the bub-n-bros server. SYNOPSIS
bubbros-server [ level-file.bin ] [options] DESCRIPTION
bubbros-server starts an http server that acts as a control panel for the server. The server listens on port 8000 by default. The url for the control panel is http://server:port/0xN where 0xN is a random hex number (acts as minimal protection). This url is printed when the server starts. You can start and view games and kill the server from this panel. The control panel also allows you to type in the address of a server to connect to, the script will then open a client to that server. The http server also servers java applet clients for those players who wish to use one. When a game is started the script opens a port for the game server. This port can then be connected to by a client. Clients autodetect servers running on the local network with UDP ping on port 8056. Connection forming The client forms a tcp connection to the server. Or, when using the metaserver, the server forms a connection to the client. If this fails, the client and server try a simultaneous SYN connect. This sometimes works if the server and client are behind firewalls. The server then tries to transmit the data over udp. If it gets no response from the client it will fall back to the existing tcp connection. OPTIONS
-b N, --begin N, --start N Start at board (level) number N. The default is 1. See also the -s option. -h, --help Display help. -i, --infinite Restart the server at the end of the game. Normally the server quits after a certain period of inactivity. This is useful when used with the -m option to make a public server that is available for a long time. -l N, --lives N Limit number of lives to N. If this option is not specified the number of lives will be infinite. -m, --metaserver Register server with the Metaserver (currently) at codespeak.net:8050. This makes your server visible to everybody, and also facil- itates joining through a fascistic firewall. --port TYPE=N Sets default listening ports. If type is LISTEN , sets the game server port to N. The game server port is chosen randomly by default. If the type is HTTP , sets the http server port to N. The http server port defaults to 8000. Another port will be chosen if none was specified and 8000 is already in use. The server also listens to UDP ping on port 8056. -s N, --step N Increase board number with N when a board is completed. Defaults to 1. see also the -b option. OUTPUT
The server outputs helpful debug information concerning the http and game servers. SEE ALSO
bubbros(6) bubbros-client(6) December 7, 2007 bubbros-server(6)
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