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freecraft(6) [debian man page]

FREECRAFT(6)							   Games Manual 						      FREECRAFT(6)

NAME
freecraft - Realtime strategy game SYNOPSIS
freecraft [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F] [-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name] [-p nplayers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]" DESCRIPTION
This manual page documents briefly the flags that you can give to freecraft , formerly known as ALE Clone. freecraft is a free clone of Blizzard's famous realtime strategy game, WarCraft II. OPTIONS
A summary of options are included below. -h Show summary of all options. -c file.ccl Choose a different clone config file. -d datapath Choose a different directory to use for game data files. -D depth Set the video mode depth, often called 'bpp' or 'bits per pixel'. This option is only valid for Win32/NT. - e Start the editor included in FreeCraft. For a full-featured editor, try crafted. -f factor With this parameter you will set up the relative cost for the computer's units. Default is 100. If you set this to a higher value, computer will have to spend more resources for creating units, and viceversa. -F With this option you can start FreeCraft in full screen video mode. This option is only supported if you have compiled freecraft with SDL support. -h This flag shows the online help. -l file With this option you can log freecraft messages into file. -L lag This sets the network lag in number of frames (default 10 = 333 ms). -n [localport:]host[:port] With this option you can specify the network arguments for network play. -N name The name of the player (will appear in network games). -P port With this option you can set the network port to use in network games. The default value is port tcp/6660. -s number Number of frames before AI awakes. This is useful if the AI is beating you hard, and you want to make it sweet like a cat. The higher, the easier will be the game against the AI. Default is to sleep 0 time frames. FILES
/usr/share/games/freecraft/default Default directory for FreeCraft data files /usr/share/games/freecraft/default/default.pud.gz Default PUD. /usr/share/games/freecraft/default/ccl/clone.ccl Default start file. SEE ALSO
More complete documentation is available in /usr/share/doc/freecraft. NOTES
FreeCraft needs a lot of data (maps and artwork), that can come from WarCraft II CD, or from the FreeCraft Media Project, codename fcmp, that has support for almost all the data present in WarCraft II. WarCraft II is a registered trademark of Blizzard Entertainment. AUTHOR
FreeCraft was written by Lutz Sammer, Fabrice Rossie and others. This manual page was written by Anthony Towns <ajt@debian.org> and David Martinez Moreno <ender@debian.org> for the Debian GNU/Linux system (but may be used by others). FreeCraft v1.18 Mar 2003 FREECRAFT(6)

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onscripter(6)							   Games Manual 						     onscripter(6)

NAME
onscripter -- NScripter-compatible visual novel games engine SYNOPSIS
onscripter [option ...] DESCRIPTION
This manual page documents briefly the onscripter command. This manual page was written for the Debian distribution because the original program does not have a manual page. onscripter is a program that implements the visual novel games engine NScripter. It is able to run Japanese (Shift-JIS encoding) games. onscripter-1byte is built in order to play English games by forcing 1-byte mode. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. --cdaudio Use CD audio if available. --cdnumber no Choose the CD-ROM drive number. -f file --font file Set a TTF font file. --registry file Set a registry file. --dll file Set a dll file. -r path --root path Set the root path to the archives. --fullscreen Start in fullscreen mode. --window Start in window mode. --force-button-shortcut Ignore useescspc and getenter command. --enable-wheeldown-advance Advance the text on mouse wheeldown event. --disable-rescale Do not rescale the images in the archives when compiled with -DPDA. --edit Enable editing the volumes and the variables when 'z' is pressed. --key-exe file Set a file (*.EXE) that includes a key table. -h --help Show summary of options. -v --version Show version of program. EXAMPLE
After decompressing the game data directory, we call it /path/foo for convient, please use the follow command to perform the game: onscripter -r /path/foo If the game is not containing default.ttf, we can use -f to assign one as following: onscripter -r /path/foo -f /usr/share/fonts/truetype/vlgothic/VL-Gothic-Regular.ttf AUTHOR
This manual page was written by Ying-Chun Liu (PaulLiu) grandpaul@gmail.com for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. onscripter(6)
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