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exult(6) [debian man page]

exult(6)							   Games Manual 							  exult(6)

NAME
exult - an engine for running Ultima VII SYNOPSIS
exult [options] DESCRIPTION
Exult is an engine built for running Ultima VII. It started its life as a map-browser for Ultima VII and has evolved from there, thanks to the open source-model and contributions of time and code from many people. You cannot use Exult without game data files. At present, the only finished games are Origin's Ultima VII: The Black Gate and Ultima VII, Part 2: The Serpent Isle. In any case, both Ultima VII's are some of the best computer Role-Playing-Games made to date. Check your local computer dealer's bargain bin or an online auction site. Ultima VII can still be purchased for only a few dollars. Run out and buy it! There is a world editor available to create your own games: Exult Studio. Check the exult homepage (URL below) for more information. OPTIONS
-h, --help Show the available command-line options -v, --version Display (detailed) Exult version information -c configfile Specify an alternate configuration file to load --bg Skip the main Exult menu and run Black Gate --si Skip the main Exult menu and run Serpent Isle --nomenu Skip the game menu for BG/SI --buildmap type Create a fullsize map of the current gameworld. If type = 0, paint all roofs. If type = 0, skip second-floor roofs. If type = 2, don't paint any roofs. You also need to specify --bg or --si. --nocrc Skip the CRC check of the .flx datafiles. Only use this if you modified them yourself without recompiling exult FILES
See the README supplied with exult for information on this (Note: you NEED this configuration file to set up and run the game). NOTES
For more help and information with exult go to: http://exult.sourceforge.net/ http://sourceforge.net/projects/exult/ Ultima itself remains the property of Origin Systems, Inc. Ultima VII (The Black Gate) is copyright Origin Systems, Inc. Ultima VII (The Serpent Isle) is copyright Origin Systems, Inc. The Exult Team is in no way affiliated with Origin Systems, Inc., Electronic Arts, and those companies probably neither know nor care about Exult. Don't go bugging them if you have problems. Bug the Exult Team instead. BUGS
There are always bugs. Please report them at: http://sourceforge.net/bugs/?group_id=2335 (be sure to mention information about your operating system, and which version of exult you are running) AUTHOR
The Exult Team July 22, 2003 exult(6)

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textpack(1)						      General Commands Manual						       textpack(1)

NAME
textpack - Pack and unpack Flex files containing text SYNOPSIS
textpack -c FLEXFILE [TEXTFILE] textpack -x FLEXFILE [TEXTFILE] DESCRIPTION
Text Flex files are used for the storage of strings by the games Exult supports. While expack(1) can operate on such files, using textpack to pack and unpack them is more comfortable. The first parameter determines the mode of operation, -c stands for creation, -x for extraction. Creation TEXTFILE (or stdin if it is missing) is read and must conform to the file format (see below). FLEXFILE will be created containing the strings from this input. Extraction The strings contained in FLEXFILE are extracted and written to TEXTFILE (if given, stdout otherwise) in the file format documented below. File Format Empty lines, and lines starting with a pound sign (#) are ignored. Other lines must begin with a number, followed by a colon (:). The num- ber is the index of the string and may be given either in decimal, in octal prefixed with 0; or in hexadecimal prefixed with 0x. Anything following the colon belongs to the string and gets stored in the Flex verbatim. Lines are limited in length to 1024 characters. EXAMPLES
textpack -x text.flx Writes all the strings contained in text.flx to stdout in the format discussed above. textpack -c text.flx strings.list Reads strings.list and puts its contents into the Flex file text.flx Example text file # An example 0:the zeroth string # strings may be empty 1: # holes are allowed, strings 2 to 16 will be empty 17:string seventeen # 13 hexadecimal == 19 decimal, 24 octal == 20 decimal 0x13:nineteen 024:twenty # numbers need not go up 18:eighteen # this will overwrite the definition from above 19:overwritten AUTHOR
This manpage was written by Robert Bihlmeyer. It may be freely redistributed and modified under the terms of the GNU General Public License version 2 or higher. SEE ALSO
expack(1), exult(6) Exult 2002-03-24 textpack(1)
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