DARKPLACES(6) Games Manual DARKPLACES(6)NAME
darkplaces - an engine for iD software's Quake and related games
SYNOPSIS
darkplaces [ -options ] [ +set cvar value ] [ +console commands ]
DESCRIPTION
DarkPlaces is an OpenGL-only engine for Quake and related games, with greatly enhanced effects and lighting and many features for mods.
OPTIONS
This program follows the Quake convention, with long options starting with a single dash (`-'). Options include:
-basedir
Specify the location of the game data files. The default is the current directory, which is not usually useful.
-dedicated
Run as a dedicated server, without the GUI. Alternatively, you can run darkplaces-server if installed.
-game Start the game using the files from a mission pack or a mod.
-hipnotic
Start the game with the Hipnotic mission pack.
-rogue Start the game with the Rogue mission pack.
-nexuiz
Expect the basedir to contain the standalone game Nexuiz, instead of Quake.
Various other mods and standalone games are supported, see /usr/share/doc/darkplaces/README.Debian.
SEE ALSO darkplaces-server(6), /usr/share/doc/darkplaces/README.Debian.
AUTHOR
DarkPlaces was based on Quake by id Software, and is maintained by LordHavoc and numerous contributors.
This manual page was written by David Banks <amoebae@gmail.com> and Simon McVittie <smcv@debian.org> for the Debian project, and may be
used by others.
2011-06-06 DARKPLACES(6)
Check Out this Related Man Page
QUAKE(6) Games Manual QUAKE(6)NAME
quake - classic first person shooter
SYNOPSIS
quake [WRAPPER-OPTIONS] [ENGINE-OPTIONS] [ENGINE-COMMANDS]...
DESCRIPTION
This manual page documents briefly the quake command.
Quake is a popular first-person shooter game that appeared in 1996, released by iD Software. This wrapper script will launch the Quake
engine. The game data needs to be installed independently using the 'game-data-packager' program, and by default it will be looked for at
/usr/share/games/quake.
This wrapper script accepts the two common GNU-style options to get information on the program. Any further arguments are passed to the
engine unmodified. Consult the engine documentation for full details, but most engines support a syntax whereby engine switches are pre-
fixed with a minus sign, and you can give console commands by prefixing with a plus sign. See the examples section for some common cases.
OPTIONS
These options are accepted for WRAPPER-OPTIONS in the synopsis.
-h, --help
Show summary of options.
-v, --version
Show version of program.
EXAMPLES
These are all engine dependent.
Play the Zerstoerer mod:
quake -game zer
Play a specific map using the Drake expansion:
quake -game drake +map sludge1
Connect to a server for multiplayer:
quake +connect dm.quakeone.net:27000
SEE ALSO quake-server(6), quakespasm(6), game-data-packager(6).
AUTHOR
This manual page, and the Quake wrapper script, were written by David Banks <amoebae@gmail.com>, for the Debian project (and may be used by
others). The package was based on the quake3 package by Simon McVittie.
2011-06-22 QUAKE(6)
i have installed SDL int /opt
and i installed a game with pkgadd in /usr/local
and when i try to start the game i says:
ld.so.1: ./gamename: fatal: libSDL-1.1.so.0: open failed: No such file or directory
what should i do (1 Reply)
Im goin to build a server soon, im planning to use it for a dedicated server for my favorite game counterstrike. I also want to use it as a file server for my lan, should i also make this server my internet gateway and dhcp server or should i just continue using my linksys router for those tasks? ... (5 Replies)
how do i unpack .mod file tryed zxvf- xfv- and many combos like that.
even tryed th gui arc's
i sayes how to pack a mod file but not to unpack the mod file it's 576MB full of games and when i look at it in cmd it's green i tryed su the ./blablabla.mod
and it sayed premmion denied in su or... (3 Replies)
hi all. the problem:
file contains a string like...
impossible mission
...now, that should be the impossible mission..
that means, I wanna make a string in front of the other strings but in the same line..
with vi it isn't a problem...easy.
but I wanna take the ed...
ed file
i... (8 Replies)
I'm pretty much new to this Linux stuff, I installed FC4 the other night to try it out.
I'm having a slight problem when launching Quake 3, it's giving me the error GLimp_Init() - could not load OpenGL subsystem
I've updated my video drivers to the latest version and went through fglrxconfig,... (3 Replies)
Okay I have my computer dual booted with Ubuntu 9.04 and Windows Vista, when I play a game on Vista such as Soldier Front or Quake its smooth and very enjoyable, but when I try to get a simple game such as Scorched 3D, its glitchy, choppy, and the background seeps through to the game (I get a... (9 Replies)
Having given up for the time being with a very difficult game engine project to virtualizing cyberspace, am working on the forums again.
Just updated a few icons on the mobile site. Explanations in the picture captions:
https://www.unix.com/members/1-albums214-picture855.jpeg
... (1 Reply)