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darkplaces(6) [debian man page]

DARKPLACES(6)							   Games Manual 						     DARKPLACES(6)

NAME
darkplaces - an engine for iD software's Quake and related games SYNOPSIS
darkplaces [ -options ] [ +set cvar value ] [ +console commands ] DESCRIPTION
DarkPlaces is an OpenGL-only engine for Quake and related games, with greatly enhanced effects and lighting and many features for mods. OPTIONS
This program follows the Quake convention, with long options starting with a single dash (`-'). Options include: -basedir Specify the location of the game data files. The default is the current directory, which is not usually useful. -dedicated Run as a dedicated server, without the GUI. Alternatively, you can run darkplaces-server if installed. -game Start the game using the files from a mission pack or a mod. -hipnotic Start the game with the Hipnotic mission pack. -rogue Start the game with the Rogue mission pack. -nexuiz Expect the basedir to contain the standalone game Nexuiz, instead of Quake. Various other mods and standalone games are supported, see /usr/share/doc/darkplaces/README.Debian. SEE ALSO
darkplaces-server(6), /usr/share/doc/darkplaces/README.Debian. AUTHOR
DarkPlaces was based on Quake by id Software, and is maintained by LordHavoc and numerous contributors. This manual page was written by David Banks <amoebae@gmail.com> and Simon McVittie <smcv@debian.org> for the Debian project, and may be used by others. 2011-06-06 DARKPLACES(6)

Check Out this Related Man Page

QUAKE(6)							   Games Manual 							  QUAKE(6)

NAME
quake - classic first person shooter SYNOPSIS
quake [WRAPPER-OPTIONS] [ENGINE-OPTIONS] [ENGINE-COMMANDS]... DESCRIPTION
This manual page documents briefly the quake command. Quake is a popular first-person shooter game that appeared in 1996, released by iD Software. This wrapper script will launch the Quake engine. The game data needs to be installed independently using the 'game-data-packager' program, and by default it will be looked for at /usr/share/games/quake. This wrapper script accepts the two common GNU-style options to get information on the program. Any further arguments are passed to the engine unmodified. Consult the engine documentation for full details, but most engines support a syntax whereby engine switches are pre- fixed with a minus sign, and you can give console commands by prefixing with a plus sign. See the examples section for some common cases. OPTIONS
These options are accepted for WRAPPER-OPTIONS in the synopsis. -h, --help Show summary of options. -v, --version Show version of program. EXAMPLES
These are all engine dependent. Play the Zerstoerer mod: quake -game zer Play a specific map using the Drake expansion: quake -game drake +map sludge1 Connect to a server for multiplayer: quake +connect dm.quakeone.net:27000 SEE ALSO
quake-server(6), quakespasm(6), game-data-packager(6). AUTHOR
This manual page, and the Quake wrapper script, were written by David Banks <amoebae@gmail.com>, for the Debian project (and may be used by others). The package was based on the quake3 package by Simon McVittie. 2011-06-22 QUAKE(6)
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