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asc_weaponguide(6) [debian man page]

asc_weaponguide(6)						   Games Manual 						asc_weaponguide(6)

NAME
asc - Advanced Strategic Command weaponguide generator SYNTAX
asc_weaponguide [options] DESCRIPTION
This program generates html files that document ASCs units. It is a part of Advanced Strategic Command game. OPTIONS
The following options are supported: -c --configfile <string> Use given configuration file -r --verbose <value> (0...10 default=0) Set verbosity level to <value> -d --directory <string> Place all output files in different directory -l --linkdir <string> Relative directory for the menu links -s --set <value> (0... default=0) Only use unitset with given ID -i --image Generate images for units (Linux only) -z --imgsize <value> (0... default=48) Size of unit images -f --framename <string> (default=main) Name of the main frame -t --style <string> (default=../../ug.css) Name of the main pages' stylesheet -m --menustyle <string> (default=asc.css) Name of the menu stylesheet -h --help Display help information -v --version Output version SEE ALSO
asc (6) asc_demount (6), asc_makegfx (6), asc_mapedit (6), asc_mount (6), AUTHORS
The ASC game is developed by Martin Bickel <bickel@asc-hq.org>. This man page was written by Bartosz Fenski <fenio@o2.pl> (some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux dis- tribution (but it may be used by others). 1.15.0 asc_weaponguide(6)

Check Out this Related Man Page

netpanzer(6)							       Games							      netpanzer(6)

NAME
netPanzer - an online multiplayer tactical warfare game SYNTAX
netpanzer [options] DESCRIPTION
This program is a free (GPL) isometric view real-time tactical game designed for play across the Internet and over LAN systems. One on one games are possible via direct connect or modem. netPanzer is designed for FAST ACTION combat -- it is not another resource management clone. In fact, there aren't any resources at all. Each player will have many units of different types at their disposal. Players can fight until their units are destroyed -- then respawn and keep on going. The game is real-time, but it's based on quick tactical action and unit management. Battles progress quickly and constantly; in fact, they never let up. There is no stop in the action because there is no waiting for resources to be collected and converted into weaponry. Players can join or leave multiplayer games at any time. OPTIONS
The following options are supported. -h, --help Shows usage instructions. --version Shows version information. -c, --connect=VALUE Connects directly to the specified server. -d, --dedicated Runs as dedicated server. -b, --bot=VALUE Connects as bot to specific server. -p, --port=VALUE Runs server on specified port. (the server uses TCP and UDP connections) -g, --debug Enables debug output. --master_server=VALUE Uses the specified master server. You can use 'none' if you don't want to use master server. --game_config=VALUE Uses the specified file as config file. Only files from the netpanzer's config directory can be used. --protocol Shows version of network protocol. --pidfile=/directory/file Creates a pidfile at the specified location. AUTHORS
The original development of netPanzer was done from PyroSoft inc. The game is currently developed by Matthias Braun, Ivo Danihelka, Tyler Nielsen, Vlad Rahkoy and Ingo Ruhnke. This man page was written by Bartosz Fenski <fenio@o2.pl> for the Debian GNU/Linux distribution (but it may be used by others). Bartosz Fenski <;fenio@o2.pl> 0.8 netpanzer(6)
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