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oolite(6) [debian man page]

OOLITE(6)							   Games Manual 							 OOLITE(6)

NAME
Oolite - a space-sim game SYNOPSIS
oolite DESCRIPTION
This manual page briefly documents Oolite. Oolite is a reinterpretation of the 8-bit classic space shooter/trading game Elite, which was written by Ian Bell and David Braben. FAQ
What is the purpose of the game? To fly from planet to planet, buying and selling goods, shooting pirates or committing acts of piracy. There's no goal other than perhaps to achieve the rank of ELITE. How do I quit? While docked, use the 'F2' key. When in flight, use the 'p' key. I'm still confused, how do I play? Documentation can be found in the /usr/share/doc/oolite directory. You should start with README.TXT.gz for window settings. Then, the PLAYING.TXT.gz document gives a basic overview of the controls. For a full description of all controls, please see the "Oolite Reference Sheet" (OoliteRS.pdf) which is suitable for printing out. Where can I find more information? For the nostalgic, Ian Bell's "Space Traders Flight Training Manual" for the original BBC Elite is still a very good introduction to the game and can be found online <http://home.clara.net/iancgbell/elite/manual.htm>. A large amount of additional information, including advice for newcomers, Oolite Expansion Packs (OXP), the Elite/Oolite wiki, and the Oolite Bulletin Board is linked from the Oolite home page <http://www.oolite.org/>. What do the various colors represent on the radar? o White - unpowered items that can't mass-lock the in-system drive. o Green/Yellow - navigation buoys. o Yellow - powered craft. o Red - powered craft identified as hostile. o Green - space stations. o Green/Red - thargoids o Purple - police o Blue/Red - police on intercept o Red/Yellow - active mine (about to detonate) AUTHOR
Oolite was written by Giles Williams and others, and it was ported to the GNU/Linux operating system by the Oolite Linux project. The original version can be found at the Oolite home page <http://www.oolite.org/>. This manual page was written by Eddy Petrisor <eddy.petrisor@gmail.com>, for the Debian project and updated by various maintainers, (but may be used by others). March 6th, 2011 OOLITE(6)

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GEMDROPX(6)							   Games Manual 						       GEMDROPX(6)

NAME
gemdropx - an interesting one-player puzzle game for X-Window SYNOPSIS
gemdropx [--help] [--version] [--usage] [--nomusic] DESCRIPTION
This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page. Instead, it has documentation in /usr/share/doc/gemdropx/README.txt.gz gemdropx is an interesting one-player puzzle game for X-Window. It is a direct port of Gem Drop, an Atari 8-bit game written in Action! (a very fast C- and Pascal-like compiled language for the Atari). The concept of the game Gem Drop is based on an arcade game for the Neo- Geo system called "Magical Drop III" by SNK. If you're familiar with games like Jewels, Klax, Bust-A-Move or Tetris, this game is similar to them all. I consider it closest to Klax. OPTIONS
--help Show a quick help page. --version Show version of program. --usage Show the command line arguments which gemdropx accepts. --nomusic Disable the music of the game (if sound was enabled during compile time). --nosound Disable all sound (including music). CONTROLS
Left/Right Move left/right K/L Move left/right Up/Down Throw/Grab A/Z Throw/Grab Return Get more gems immediately Space / P Pause S Toggle sound Q/Escape Abort game MOUSE
Click Left/Right of Man Move left/right Left-click Above Man Grab Right-click Above man Throw JOYSTICK
Left/Right Move left/right Button 1/2 Throw/Grab Button 3/4 Get more gems immediately AUTHOR
This manual page was written by Christian T. Steigies <cts@debian.org>, for the Debian GNU/Linux system (but may be used by others). December 29, 1999 GEMDROPX(6)
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