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MORIA(6)							   Games Manual 							  MORIA(6)

NAME
moria - a dungeon game SYNOPSIS
moria [ -o ] [ -r ] [ -s ] [ -S ] [ -n ] [ -w ] [ savefile ] DESCRIPTION
Moria plays a dungeon game with you. It lets you generate a character, lets you buy equipment, and lets you wander in a fathomless dungeon while finding treasure and being attacked by monsters and fellow adventurers. Typing ? gives you a list of commands. The ultimate object of moria is to kill the Balrog, which dwells on the 50th level of the dungeon, 2,500 feet underground. Most players never even reach the Balrog, and those that do seldom live to tell about it. For a more complete description of the game, read the document The Dungeons of Moria. By default, moria will save and restore games from a file called moria.save in your home directory. If the environment variable MORIA_SAV is defined, then moria will use that file name instead of the default. If MORIA_SAV is not a complete path name, then the savefile will be created or restored from the current directory. You can also explicitly specify a savefile on the command line. If you use the -n option, moria will create a new game, ignoring any savefile which may already exist. This works best when a savefile name is specified on the command line, as this will prevent moria from trying to overwrite the default savefile (if it exists) when you try to save your game. You move in various directions by pressing the numeric keypad keys, VMS-style. If you specify -r, you move the same way you do in rogue(6). You can also specify -o to force the VMS-style command set. These options will override defaults stored in the savefile. If these options are given multiple times, only the last one will take effect. If you specify -s, moria prints all of the scores in the score file and exits. On a multiuser system, if you specify -S, moria prints prints only those scores belonging to you and then exits. If you specify -w, moria will start up in wizard mode. You can resurrect a dead character by using this option when starting the game. Resurrected characters are teleported to the town level and given zero hitpoints. Wizard mode is intended for debugging the game, and for experimenting with new features. Any other use is considered cheating. Games played with wizard mode are not scored. AUTHORS
The original version of Moria was written in VMS/Pascal by Robert Alan Koeneke, Jimmey Wayne Todd, Gary McAdoo, and others at the Univer- sity of Oklahoma. This version was written by Jim Wilson at the University of California, Berkeley, and released with minor revisions by David Grabiner at Harvard University. BUGS
A suspended game that gets a hangup signal will die without creating a save file. Rerolling with a % at the class prompt not implemented. For a more comprehensive list, see the ERRORS file in the source distribution. MORIA(6)

Check Out this Related Man Page

HACK(6) 							 BSD Games Manual							   HACK(6)

NAME
hack -- exploring The Dungeons of Doom SYNOPSIS
hack [-d directory] [-n] [-u playername] hack [-d directory] [-s] [-X] [playername ...] DESCRIPTION
hack is a display oriented dungeons & dragons-like game. Both display and command structure resemble rogue. (For a game with the same structure but entirely different display - a real cave instead of dull rectangles - try Quest.) To get started you really only need to know two commands. The command ? will give you a list of the available commands and the command / will identify the things you see on the screen. To win the game (as opposed to merely playing to beat other people's high scores) you must locate the Amulet of Yendor which is somewhere below the 20th level of the dungeon and get it out. Nobody has achieved this yet and if somebody does, he will probably go down in history as a hero among heroes. When the game ends, either by your death, when you quit, or if you escape from the caves, hack will give you (a fragment of) the list of top scorers. The scoring is based on many aspects of your behavior but a rough estimate is obtained by taking the amount of gold you've found in the cave plus four times your (real) experience. Precious stones may be worth a lot of gold when brought to the exit. There is a 10% penalty for getting yourself killed. The administration of the game is kept in the directory specified with the -d option, or, if no such option is given, in the directory speci- fied by the environment variable HACKDIR, or, if no such variable exists, in the current directory. This same directory contains several auxiliary files such as lockfiles and the list of topscorers and a subdirectory save where games are saved. The game administrator may how- ever choose to install hack with a fixed playing ground, usually /var/games/hack. The -n option suppresses printing of the news. The -u playername option supplies the answer to the question "Who are you?". When playername has as suffix one of -T, -S, -K, -F, -C, or -W, then this supplies the answer to the question "What kind of character ... ?". The -s option will print out the list of your scores. It may be followed by arguments -X where X is one of the letters C, F, K, S, T, W to print the scores of Cavemen, Fighters, Knights, Speleologists, Tourists or Wizards. It may also be followed by one or more player names to print the scores of the players mentioned. AUTHORS
Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the original hack, very much like rogue (but full of bugs). Andries Brouwer continuously deformed their sources into the current version - in fact an entirely different game. FILES
hack The hack program. data, rumors Data files used by hack. help, hh Help data files. record The list of topscorers. save A subdirectory containing the saved games. bones_dd Descriptions of the ghost and belongings of a deceased adventurer. xlock.dd Description of a dungeon level. safelock Lock file for xlock. record_lock Lock file for record. ENVIRONMENT
USER or LOGNAME Your login name. HOME Your home directory. SHELL Your shell. TERM The type of your terminal. HACKPAGER, PAGER Pager used instead of default pager. MAIL Mailbox file. MAILREADER Reader used instead of default (probably /usr/bin/mail). HACKDIR Playground. HACKOPTIONS String predefining several hack options (see help file). Several other environment variables are used in debugging (wizard) mode, like GENOCIDED, INVENT, MAGIC and SHOPTYPE. BUGS
Probably infinite. Mail complaints to mcvax!aeb . BSD
March 31, 1985 BSD
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