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lightyears(6) [debian man page]

LIGHTYEARS(6)							   Games Manual 						     LIGHTYEARS(6)

NAME
lightyears - single player real-time strategy game with steampunk sci-fi SYNOPSIS
lightyears [options...] OPTIONS
--window Start the game in windowed mode, regardless of the last saved state. --fullscreen Start the game in fullscreen mode, regardless of the last saved state. --no-sound Mute all sounds. --safe Restore default configuration (any existing configuration will be deleted). DESCRIPTION
lightyears is a strategy game with steampunk elements. You are the ruler of a new city on an alien planet and you have to provide it with energy to let it advance. To achieve this you have to construct "Steam Makers" and connect them through pipes and nodes. Ensuring a stable and plentiful steam supply will let you upgrade your city. This will result in additional "work units" which will allow you to do a higher amount of simultaneous construction work. Other than constructing "Steam Makers", nodes and pipes, you can also upgrade those to increase their efficiency. To make your task more difficult there are atural phenomenons that may harm part of your network, in which case you will have to repair it in hurry before the city loses too much energy. You'll also have to face enemy alien ships, of increasing power as the game advances, which will attempt to destroy your infraestructures. IN-GAME KEYBOARD CONTROLS Build node: N Build pipe: P Destroy: D, backspace Open the menu: escape SEE ALSO
You will find additional documentation in /usr/share/doc/lightyears/html/. AUTHOR
lightyears was written by Jack Whitham <jack@jwhitham.org.uk> and this manual page by Siegfried-A. Gevatter <siegfried@gevatter.com>. June 20, 2009 LIGHTYEARS(6)

Check Out this Related Man Page

asc(6)                                                             Games Manual                                                             asc(6)

NAME
asc - Advanced Strategic Command - turn based strategy game SYNTAX
asc [options] DESCRIPTION
This program is a free (GPL) turn based strategy game in the tradition of BattleIsle 2/3. Game can be played against human or computer. It features a 2-dim. map that is tiled into hexagons where units are placed. The object of the game varies from map to map. The most commonly know goal is to completely eliminate an oppononet by detroying all his units. OPTIONS
The following options are supported: -x --xresolution <value> (640... default=800) Set horizontal resolution to <value> -y --yresolution <value> (480... default=600) Set vertical resolution to <value> -l --load <string> Load a map, saved game, or email game on startup -c --configfile <string> Use given configuration file -r --verbose <value> (0...10 default=0) Set verbosity level to <value> -w --window Disable fullscreen mode -f --fulscreen Enable fullscreen mode (overriding config file) -q --nosound Disable sound -h --help Display help information -v --version Output version SEE ALSO
asc_demount (6), asc_makegfx (6), asc_mapedit (6), asc_mount (6), asc_weaponguide (6) AUTHORS
The ASC game is developed by Martin Bickel <bickel@asc-hq.org>. This man page was written by Bartosz Fenski <fenio@o2.pl> (some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux dis- tribution (but it may be used by others). 1.15.0 asc(6)
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