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instead(6) [debian man page]

INSTEAD(6)							       GAMES								INSTEAD(6)

NAME
INSTEAD - Simple Text Adventure Engine, The Interpreter DESCRIPTION
The interpreter of STEAD (Simple Text Adventures) allows to play games that combine visual novels, text adventures and classic quests of 1990-s. The STEAD games features are: * very simple source code of the stories. (based on LUA); * the ability to use graphical or textual (readline) game interface; * graphic interface supports music and images; * graphic interpreter theme support - a game may change the interface look; * portability (originally written for Linux, depends on SDL and lua). SYNOPSIS
sdl-instead [options] [game.zip to run] OPTIONS
-debug Debug mode (for game developers). -alsa Force ALSA sound (Linux only). -nosound Run the game without sound. -gamespath <path> Add path with games. -themespath <path> Add path with themes. -nostdgames Do not use default games. -nostdthemes Do not use default themes. -game <basename> Select game in gamespath. -theme <basename> Select theme in themespath. -fullscreen Run the game in fullscreen mode. -window Run the game in windowed mode. -noautosave Disable autosave/autoload. -encode <lua file> [encoded file] Encode lua file. Encoded file can be executed with doencfile("encoded file"). -idf <path to resources directory or game> Build idf file [INSTEAD data file] from directory. -mode [WxH] Use WxH resolution. -nopause Do not pause the game on window minimize. -install [game in zip] Install game from zip archive -quit Quit :) -appdata [fullpath] Store saves and settings in appdata path. Path must exist! -chunksize [size in bytes] Size for audio buffer. Try this if sound lags. -version Show version and exit. Configuration file name is 'insteadrc' and it's located in ~/.instead/. Games can be downloaded from http://instead.googlecode.com. Unzip them in ~/.instead/games. CONTROLS
Please, see tutorial. LICENCE
This is free software; you can redistribute it and/or modify it under the terms specified in the GNU Public Licence (GPL). WARRANTY
None. COPYRIGHT AND CREDITS
Peter Kosyh INSTEAD author. Ilya Ryndin Initial port to Windows. Mahno Aleksey Port to Android. .dm Port to Mac OS X. Andrey Afletdinov Port to Windows CE. Vadim Balashoff Advices. Vladimir Zhirov Advices. Alexander Yakovlev manual.tex support. Serj Kalichev Advices and default theme correction. Vladimir Podobaev, Oleg Gvozdev Testers. Alexander Soborov Wiki support. Many others for comments, bug reports, games and ideas. SEE ALSO
http://instead.googlecode.com Instead Version 1.6.0 INSTEAD(6)

Check Out this Related Man Page

AIRSTRIKE(6)							       GAMES							      AIRSTRIKE(6)

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NAME
airstrike - 2d dogfight game in the tradition of 'Biplanes' and 'BIP' DESCRIPTION
Airstrike is a 2d biplane dogfight game in the tradition of the Intellivision and Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and several other extensions of the original games. SYNOPSIS
airstrike [options] OPTIONS
Airstrike reads all the configuration options from a configuration file at startup but you can override from command line a few of the options: --fullscreen Runs the game in fullscreen mode. --sound Runs game with sound effects, if support for that has been compiled in. --nosound Runs the game without sound. --noalpha Game graphics will not be antialiased. This makes it run faster. --alpha Game graphics will be antialiased. --config CONFIGFILE Use given configuration file instead of the one which location is compiled into Airstrike. Configuration file name is '.airstrikerc' and it's located in your home directory. CONTROLS
Airstrike is controlled from keyboard: RIGHT Plane nose goes up. LEFT Plane nose goes down. COMMA Accelerate. DOT Shoot. SPACE Drop a bomb. ESC Pause game and open game options menu. From menu you can change options, view release notes and quit it. LICENCE
This is free software; you can redistribute it and/or modify it under the terms specified in the GNU Public Licence (GPL). WARRANTY
None. COPYRIGHT AND CREDITS
Ulf Ekstrom Game author, programming and graphics Peter Eismann Windows port, comments and ideas Eero Tamminen Sound, graphics, game objects, makefiles, comments and ideas Alessandro Giusti Graphics and ideas And many others for comments, bug reports and ideas. Airstrike Version 1.0 AIRSTRIKE(6)
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