Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

glgensamplers(3g) [debian man page]

GLGENSAMPLERS(3G)						  [FIXME: manual]						 GLGENSAMPLERS(3G)

NAME
glGenSamplers - generate sampler object names C SPECIFICATION
void glGenSamplers(GLsizei n, GLuint *samplers); PARAMETERS
n Specifies the number of sampler object names to generate. samplers Specifies an array in which the generated sampler object names are stored. DESCRIPTION
glGenSamplers returns n sampler object names in samplers. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenSamplers. Sampler object names returned by a call to glGenSamplers are not returned by subsequent calls, unless they are first deleted with glDeleteSamplers(). The names returned in samplers are marked as used, for the purposes of glGenSamplers only, but they acquire state and type only when they are first bound. NOTES
glGenSamplers is available only if the GL version is 3.3 or higher. ERRORS
GL_INVALID_VALUE is generated if n is negative. SEE ALSO
glBindSampler(), glIsSampler(), glDeleteSamplers() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLGENSAMPLERS(3G)

Check Out this Related Man Page

GLBINDSAMPLER(3G)						  [FIXME: manual]						 GLBINDSAMPLER(3G)

NAME
glBindSampler - bind a named sampler to a texturing target C SPECIFICATION
void glBindSampler(GLuint unit, GLuint sampler); PARAMETERS
unit Specifies the index of the texture unit to which the sampler is bound. sampler Specifies the name of a sampler. DESCRIPTION
glBindSampler binds sampler to the texture unit at index unit. sampler must be zero or the name of a sampler object previously returned from a call to glGenSamplers(). unit must be less than the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. When a sampler object is bound to a texture unit, its state supersedes that of the texture object bound to that texture unit. If the sampler name zero is bound to a texture unit, the currently bound texture's sampler state becomes active. A single sampler object may be bound to multiple texture units simultaneously. NOTES
glBindSampler is available only if the GL version is 3.3 or higher. ERRORS
GL_INVALID_VALUE is generated if unit is greater than or equal to the value of GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS. GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned from a call to glGenSamplers(), or if such a name has been deleted by a call to glDeleteSamplers(). ASSOCIATED GETS
glGet() with argument GL_SAMPLER_BINDING SEE ALSO
glGenSamplers(), glDeleteSamplers(), glGet(), glSamplerParameter(), glGetSamplerParameter(), glGenTextures(), glBindTexture(), glDeleteTextures() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLBINDSAMPLER(3G)
Man Page