DTK_VIDEO_EXEC(3) Draw Toolkit manual DTK_VIDEO_EXEC(3)NAME
dtk_video_exec - Start/stop/pause a video texture
SYNOPSIS
#include <dtk_video.h>
int dtk_video_exec(dtk_htex vid, int command, const void* arg);
DESCRIPTION
This function changes the state (or playing position) of a video texture referenced by vid according to the value of command:
DTKV_CMD_PLAY: Set the video to play. arg is interpreted as a
pointer to a variable of type int whose non zero value indicates that the state change is asynchronous and can be finished after the
function returns. If arg is NULL, the change is performed synchronously.
DTKV_CMD_PAUSE: Set the video to pause. arg is interpreted as a
pointer to a variable of type int whose non zero value indicates that the state change is asynchronous and can be finished after the
function returns. If arg is NULL, the change is performed synchronously.
DTKV_CMD_SEEK: Seek the video to the position specified by arg
which is then interpreted as a pointer to a variable of type long representing the position in milliseconds from the beginning of
the video. arg is allowed to be NULL. In that case, the video will be positioned at its start.
vid must be a dynamic texture created by one of the functions dtk_create_video_*(3). If the video was already in the requested state, the
function will do nothing.
If the video is created from the live source (webcam, network broadcast...), executing DTKV_CMD_SEEK will fail.
RETURN VALUE
0 if the state has been changed or was already the one requested, -1 otherwise.
SEE ALSO dtk_load_video_file(3), dtk_load_video_gst(3), dtk_load_video_test(3), dtk_load_video_udp(3), dtk_load_video_tcp(3)EPFL 2011 DTK_VIDEO_EXEC(3)
Check Out this Related Man Page
DTK_LOAD_VIDEO_FILE(3) Draw Toolkit manual DTK_LOAD_VIDEO_FILE(3)NAME
dtk_load_video_file - Load an video file as a texture
SYNOPSIS
#include <dtk_video.h>
dtk_htex dtk_load_video_file(int flags, const char *filename);
DESCRIPTION
This function loads the video file specified by filename argument as a dynamic texture. The texture will then been tracked by an internal
texture manager so that the next call using the same filename argument will return the same texture handle, thus sparing the resources of
the system. If not specified by flags the video will not be played immediately and dtk_video_exec(3) should be called to do start playing.
The argument flags is used to modify the creation. It should contains a bitwise OR combination of the following flags:
DTK_AUTOSTART : Indicates that the video should start immediately after creation.
DTK_NOBLOCKING : Indicates that the creation function should not block waiting that the video pipeline is fully running.
A dynamic texture can be used the same way as a static texture (for example image file). The only difference is that the content of the
texture changes automatically with the stream of video. This means that every time a shape using this texture is drawn, the latest frame
available from the video stream will be mapped on the shape.
There is no need for a valid window to create successfully a texture, i.e. creation of textures are completely decoupled from the creation
of others resources and can even be created in one thread to be used in another one.
Once a the texture is stopped being used, it should be destroyed by dtk_destroy_texture(3).
RETURN VALUE
In case of success, the function returns the handle to the created texture. In case of failure, NULL is returned.
THREAD SAFETY
dtk_load_video_file() is thread-safe.
SEE ALSO dtk_destroy_texture(3), dtk_video_exec(3), dtk_video_getstate(3)EPFL 2011 DTK_LOAD_VIDEO_FILE(3)
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