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branch(2rheolef) [debian man page]

branch(2rheolef)						    rheolef-6.1 						  branch(2rheolef)

NAME
branch - a parameter-dependent sequence of field DESCRIPTION
Stores a field sequence together with its associated parameter value: a branch variable represents a pair (t,uh(t)) for a specific value of the parameter t. Applications concern time-dependent problems and continuation methods. This class is convenient for file inputs/outputs and building graphical animations. EXAMPLES
Coming soon... LIMITATIONS
This class is under development. The branch class store pointers on field class without reference counting. Thus, branch automatic variables cannot be returned by func- tions. branch variable are limited to local variables. IMPLEMENTATION
template <class T, class M = rheo_default_memory_model> class branch_basic : public std::vector<std::pair<std::string,field_basic<T,M> > > { public : // typedefs: typedef std::vector<std::pair<std::string,field_basic<T,M> > > base; typedef typename base::size_type size_type; // allocators: branch_basic (); branch_basic (const std::string& parameter_name, const std::string& u0); branch_basic (const std::string& parameter_name, const std::string& u0, const std::string& u1); ~branch_basic(); // accessors: const T& parameter () const; const std::string& parameter_name () const; size_type n_value () const; size_type n_field () const; // modifiers: void set_parameter (const T& value); void set_range (const std::pair<T,T>& u_range); // input/output: // get/set current value __obranch<T,M> operator() (const T& t, const field_basic<T,M>& u0); __obranch<T,M> operator() (const T& t, const field_basic<T,M>& u0, const field_basic<T,M>& u1); __iobranch<T,M> operator() (T& t, field_basic<T,M>& u0); __iobranch<T,M> operator() (T& t, field_basic<T,M>& u0, field_basic<T,M>& u1); __branch_header<T,M> header (); __const_branch_header<T,M> header () const; __const_branch_finalize<T,M> finalize () const; rheolef-6.1 rheolef-6.1 branch(2rheolef)

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point(2rheolef) 						    rheolef-6.1 						   point(2rheolef)

NAME
point - vertex of a mesh DESCRIPTION
Defines geometrical vertex as an array of coordinates. This array is also used as a vector of the three dimensional physical space. IMPLEMENTATION
template <class T> class point_basic { public: // typedefs: typedef size_t size_type; typedef T float_type; // allocators: explicit point_basic () { _x[0] = T(); _x[1] = T(); _x[2] = T(); } explicit point_basic ( const T& x0, const T& x1 = 0, const T& x2 = 0) { _x[0] = x0; _x[1] = x1; _x[2] = x2; } template <class T1> point_basic<T>(const point_basic<T1>& p) { _x[0] = p._x[0]; _x[1] = p._x[1]; _x[2] = p._x[2]; } template <class T1> point_basic<T>& operator = (const point_basic<T1>& p) { _x[0] = p._x[0]; _x[1] = p._x[1]; _x[2] = p._x[2]; return *this; } // accessors: T& operator[](int i_coord) { return _x[i_coord%3]; } const T& operator[](int i_coord) const { return _x[i_coord%3]; } T& operator()(int i_coord) { return _x[i_coord%3]; } const T& operator()(int i_coord) const { return _x[i_coord%3]; } // interface for CGAL library inter-operability: const T& x() const { return _x[0]; } const T& y() const { return _x[1]; } const T& z() const { return _x[2]; } T& x(){ return _x[0]; } T& y(){ return _x[1]; } T& z(){ return _x[2]; } // inputs/outputs: std::istream& get (std::istream& s, int d = 3) { switch (d) { case 0 : _x[0] = _x[1] = _x[2] = 0; return s; case 1 : _x[1] = _x[2] = 0; return s >> _x[0]; case 2 : _x[2] = 0; return s >> _x[0] >> _x[1]; default: return s >> _x[0] >> _x[1] >> _x[2]; } } // output std::ostream& put (std::ostream& s, int d = 3) const; // algebra: bool operator== (const point_basic<T>& v) const { return _x[0] == v[0] && _x[1] == v[1] && _x[2] == v[2]; } bool operator!= (const point_basic<T>& v) const { return !operator==(v); } point_basic<T>& operator+= (const point_basic<T>& v) { _x[0] += v[0]; _x[1] += v[1]; _x[2] += v[2]; return *this; } point_basic<T>& operator-= (const point_basic<T>& v) { _x[0] -= v[0]; _x[1] -= v[1]; _x[2] -= v[2]; return *this; } point_basic<T>& operator*= (const T& a) { _x[0] *= a; _x[1] *= a; _x[2] *= a; return *this; } point_basic<T>& operator/= (const T& a) { _x[0] /= a; _x[1] /= a; _x[2] /= a; return *this; } point_basic<T> operator+ (const point_basic<T>& v) const { return point_basic<T> (_x[0]+v[0], _x[1]+v[1], _x[2]+v[2]); } point_basic<T> operator- () const { return point_basic<T> (-_x[0], -_x[1], -_x[2]); } point_basic<T> operator- (const point_basic<T>& v) const { return point_basic<T> (_x[0]-v[0], _x[1]-v[1], _x[2]-v[2]); } point_basic<T> operator* (T a) const { return point_basic<T> (a*_x[0], a*_x[1], a*_x[2]); } point_basic<T> operator* (int a) const { return operator* (a); } point_basic<T> operator/ (const T& a) const { return operator* (T(1)/T(a)); } point_basic<T> operator/ (point_basic<T> v) const { return point_basic<T> (_x[0]/v[0], _x[1]/v[1], _x[2]/v[2]); } // data: // protected: T _x[3]; // internal: static T _my_abs(const T& x) { return (x > T(0)) ? x : -x; } }; typedef point_basic<Float> point; // algebra: template<class T> inline point_basic<T> operator* (int a, const point_basic<T>& u) { return u.operator* (a); } template<class T> inline point_basic<T> operator* (const T& a, const point_basic<T>& u) { return u.operator* (a); } template<class T> inline point_basic<T> vect (const point_basic<T>& v, const point_basic<T>& w) { return point_basic<T> ( v[1]*w[2]-v[2]*w[1], v[2]*w[0]-v[0]*w[2], v[0]*w[1]-v[1]*w[0]); } // metrics: template<class T> inline T dot (const point_basic<T>& x, const point_basic<T>& y) { return x[0]*y[0]+x[1]*y[1]+x[2]*y[2]; } template<class T> inline T norm2 (const point_basic<T>& x) { return dot(x,x); } template<class T> inline T norm (const point_basic<T>& x) { return sqrt(norm2(x)); } template<class T> inline T dist2 (const point_basic<T>& x, const point_basic<T>& y) { return norm2(x-y); } template<class T> inline T dist (const point_basic<T>& x, const point_basic<T>& y) { return norm(x-y); } template<class T> inline T dist_infty (const point_basic<T>& x, const point_basic<T>& y) { return max(point_basic<T>::_my_abs(x[0]-y[0]), max(point_basic<T>::_my_abs(x[1]-y[1]), point_basic<T>::_my_abs(x[2]-y[2]))); } template <class T> T vect2d (const point_basic<T>& v, const point_basic<T>& w); template <class T> T mixt (const point_basic<T>& u, const point_basic<T>& v, const point_basic<T>& w); // robust(exact) floating point predicates: return the sign of the value as (0, > 0, < 0) // formally: orient2d(a,b,x) = vect2d(a-x,b-x) template <class T> int sign_orient2d ( const point_basic<T>& a, const point_basic<T>& b, const point_basic<T>& c); template <class T> int sign_orient3d ( const point_basic<T>& a, const point_basic<T>& b, const point_basic<T>& c, const point_basic<T>& d); // compute also the value: template <class T> T orient2d( const point_basic<T>& a, const point_basic<T>& b, const point_basic<T>& c); // formally: orient3d(a,b,c,x) = mixt3d(a-x,b-x,c-x) template <class T> T orient3d( const point_basic<T>& a, const point_basic<T>& b, const point_basic<T>& c, const point_basic<T>& d); template <class T> std::string ptos (const point_basic<T>& x, int d = 3); // ccomparators: lexicographic order template<class T, size_t d> bool lexicographically_less (const point_basic<T>& a, const point_basic<T>& b) { for (typename point_basic<T>::size_type i = 0; i < d; i++) { if (a[i] < b[i]) return true; if (a[i] > b[i]) return false; } return false; // equality } rheolef-6.1 rheolef-6.1 point(2rheolef)
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