SAVI(1) User Commands SAVI(1)NAME
SaVi - satellite constellation visualisation
DESCRIPTION
SaVi: supported command-line options include: savi [-large-map] [-levels <n>] [-debug] [-fake-geomview] [-redrawn-menus]
[-map-view-height <no. of pixels>] [-map-view-middle <longitude>] [-orbit-model <J0|J2>] [filename]
when SaVi is run standalone. Further flags:
savi [-geomview] [-dynamic-texture-with-map] [-dynamic-texture-to-file]
[-gzip-compressed-textures] [-uncompressed] [-no-logo] [-sun-lighting]
are available when SaVi is run from Geomview.
SaVi: savi -help shows this help information at the command line. savi -version provides version information at the command line. savi
-splash shows copyright and version information in a window.
SaVi was compiled with 'make ARCH=ubuntu' Version 1.4.5 release (30 April 2011)
SEE ALSO
The full documentation for SaVi is maintained as a html manual. Please see /usr/share/savi/manual/index.html
SaVi June 2011 SAVI(1)
Check Out this Related Man Page
DTK_LOAD_VIDEO_TEST(3) Draw Toolkit manual DTK_LOAD_VIDEO_TEST(3)NAME
dtk_load_video_test - Load an test video as a texture
SYNOPSIS
#include <dtk_video.h>
dtk_htex dtk_load_video_test(int flags);
DESCRIPTION
This function loads a test video file as a dynamic texture. The texture will then been tracked by an internal texture manager so that the
next call will return the same texture handle, thus sparing the resources of the system. If not specified by flags the video will not be
played immediately and dtk_video_exec(3) should be called to do start playing.
The argument flags is used to modify the creation. It should contains a bitwise OR combination of the following flags:
DTK_AUTOSTART : Indicates that the video should start immediately after creation.
DTK_NOBLOCKING : Indicates that the creation function should not block waiting that the video pipeline is fully running.
A dynamic texture can be used the same way as a static texture (for example image file). The only difference is that the content of the
texture changes automatically with the stream of video. This means that every time a shape using this texture is drawn, the latest frame
available from the video stream will be mapped on the shape.
There is no need for a valid window to create successfully a texture, i.e. creation of textures are completely decoupled from the creation
of others resources and can even be created in one thread to be used in another one.
Once a the texture is stopped being used, it should be destroyed by dtk_destroy_texture(3).
RETURN VALUE
In case of success, the function returns the handle to the created texture. In case of failure, NULL is returned.
THREAD SAFETY
dtk_load_video_test() is thread-safe.
SEE ALSO dtk_destroy_texture(3), dtk_video_exec(3), dtk_video_getstate(3)EPFL 2011 DTK_LOAD_VIDEO_TEST(3)
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