10 More Discussions You Might Find Interesting
1. HP-UX
Hi
When im trying to do make --version and make --help in HP-UX
it throws error
Make: Unknown flag argument -. Stop.
a soft link is present in this directory /usr/bin/make
and hard link is in /usr/ccs/bin/make
what could be the reason can any1 ..please tell me how to solve this... (1 Reply)
Discussion started by: vasanthan
1 Replies
2. Programming
Hi all,
I had trouble compiling my application with a custom dll, the error appear to be some undefined reference to the functions i had created in my dll. Is there a need to update any environmental variable such as LD_LIBRARY_PATH as in linux system. Please advise.
One more thing is do... (2 Replies)
Discussion started by: dwgi32
2 Replies
3. Solaris
Hi guys
i have posted a thread months ago and a guy called dukenuke or smething like that told me that i have to install Sun Studio if i want to be able to compile programs. I have installed Sun Studio 12 and put it in my PATH but no success compiling anything. when i download some source (tar.gz)... (2 Replies)
Discussion started by: saveka
2 Replies
4. UNIX for Advanced & Expert Users
I have a problem.
How can I be sure that the binary currently in production is the binary originally produced by the compiler? I ask because recompiling the sources (ALL sources + stripping away the metadata: strip ...) does not give the same result.
I am pretty sure that I wasn't hacked!
... (5 Replies)
Discussion started by: aViking
5 Replies
5. HP-UX
I tried to compile the RRDtool on HP-UX (IA56). I have gcc-3.4.3 and perl 5.8.0
I got this:
Writing Makefile for RRDs
cd perl-shared && make
/opt/perl/bin/perl /opt/perl/lib/5.8.0/ExtUtils/xsubpp -typemap /opt/perl/lib/5.8.0/ExtUtils/typemap RRDs.xs > RRDs.xsc && mv... (2 Replies)
Discussion started by: Kalin
2 Replies
6. AIX
Hello,
i will compile php and apache on an aix 5.1. Configure works fine.
When i start the make the following error appears:
/usr/include/sys/context.h:155: parse error before "sigset64_t"
/usr/include/sys/context.h:158: parse error before '}' token
make: 1254-004 The error code from the... (1 Reply)
Discussion started by: n-may
1 Replies
7. Programming
I am new to unix so please forgive ignorance. I am running openbsd-2.9 and need some help. All the software I run was added via the package system openbsd has. There have been times when I need an app. But it was not in the openbsd ports and or packages system. I usually just wait for it to show up... (1 Reply)
Discussion started by: Blunt_Killer
1 Replies
8. UNIX for Dummies Questions & Answers
i am trying to compile and install free qt for x11 2.2.4 in order to use kde 2.1. i'm using freebsd 4.3
i currently have XFree86 installed and working.
i followed these instructions:
ftp://ftp.trolltech.com/qt/source/INSTALL
i get through the unpacking fine and i set my .profile.
--... (2 Replies)
Discussion started by: nydel
2 Replies
9. UNIX for Dummies Questions & Answers
would anyone know of a good online tutorial on compiling and installing tarballs? i'm looking for one that assumes that you know very little to nothing about unix. (3 Replies)
Discussion started by: nydel
3 Replies
10. Programming
I recently loaded SuSE on my intel comp.
I am presently taking a walk down memory lane from my days at UofT.
I was fiddling round with cc and the gcc compilers.
I wrote a basic basic basic program .
I tried to compile it as I remember doing in Uni. The problem is that it can't find the header... (5 Replies)
Discussion started by: cantcatchme
5 Replies
get_compiled_sprite(3alleg4) Allegro manual get_compiled_sprite(3alleg4)
NAME
get_compiled_sprite - Creates a compiled sprite using a bitmap as source. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int planar);
DESCRIPTION
Creates a compiled sprite based on the specified bitmap (which must be a memory bitmap). Compiled sprites are device-dependent, so you have
to specify whether to compile it into a linear or planar format. Pass FALSE as the second parameter if you are going to be drawing it onto
memory bitmaps or mode 13h and SVGA screen bitmaps, and pass TRUE if you are going to draw it onto mode-X or Xtended mode screen bitmaps.
Example:
COMPILED_SPRITE *cspr;
BITMAP *bmp;
...
/* Create compiled sprite from an existent bitmap. */
cspr = get_compiled_sprite(bmp, 0);
if (!cspr)
abort_on_error("Couldn't create compiled sprite!");
/* We don't need the bitmap any more.*/
destroy_bitmap(bmp);
/* Use the compiled sprite. */
...
/* Destroy it when we don't need it any more. */
destroy_compiled_sprite(cspr);
Returns a pointer to the created compiled sprite, or NULL if the compiled sprite could not be created. Remember to free this compiled
sprite later to avoid memory leaks.
SEE ALSO
draw_compiled_sprite(3alleg4), destroy_compiled_sprite(3alleg4)
Allegro version 4.4.2 get_compiled_sprite(3alleg4)