PITCHPLAY(1) pitchplay PITCHPLAY(1)
NAME
pitchplay - wrapper script to play audio tracks with cdda2wav with different pitches through a soundcard (cdda2wav must have soundcard sup-
port enabled).
SYNOPSIS
pitchplay <track a> <pitch a> <track b> <pitch b>...
DESCRIPTION
pitchplay allows playback of audio tracks with cdda2wav with pitches specified in percentage with 100% being the original pitch, 50% being
one octave lower, 200% one octave higher.
EXAMPLES
pitchplay 1 90 3 140 5 50
will play track 1 with a pitch of 90%, track 3 with a pitch of 140%, and track 5 with a pitch of 50%.
SEE ALSO
cdda2wav(1)
AUTHOR
cdda2was was written by Joerg Schilling <js@cs.tu-berlin.de> and others.
This manpage describes the program implementation of pitchplay as shipped by the cdrkit distribution. See
http://alioth.debian.org/projects/debburn/ for details. It is a spinoff from the original program distributed by the cdrtools project. How-
ever, the cdrtools developers are not involved in the development of this spinoff and therefore shall not be made responsible for any prob-
lem caused by it. Do not try to get support for this program by contacting the original authors.
If you have support questions, send them to
debburn-devel@lists.alioth.debian.org
If you have definitely found a bug, send a mail to this list or to
submit@bugs.debian.org
writing at least a short description into the Subject and "Package: cdrkit" into the first line of the mail body.
This manual page was written by Oleksandr Moskalenko <malex@tagancha.org>, for the Debian GNU/Linux system. It may be used by other dis-
tributions without contacting the author. Any mistakes or omissions in the manual page are my fault; inquiries about or corrections to
this manual page should be directed to me (and not to the primary author).
Tue Feb 15 12:53:23 MST 2005 PITCHPLAY(1)