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pitchplay(1) [centos man page]

PITCHPLAY(1)							     pitchplay							      PITCHPLAY(1)

NAME
pitchplay - wrapper script to play audio tracks with cdda2wav with different pitches through a soundcard (cdda2wav must have soundcard sup- port enabled). SYNOPSIS
pitchplay <track a> <pitch a> <track b> <pitch b>... DESCRIPTION
pitchplay allows playback of audio tracks with cdda2wav with pitches specified in percentage with 100% being the original pitch, 50% being one octave lower, 200% one octave higher. EXAMPLES
pitchplay 1 90 3 140 5 50 will play track 1 with a pitch of 90%, track 3 with a pitch of 140%, and track 5 with a pitch of 50%. SEE ALSO
cdda2wav(1) AUTHOR
cdda2was was written by Joerg Schilling <js@cs.tu-berlin.de> and others. This manpage describes the program implementation of pitchplay as shipped by the cdrkit distribution. See http://alioth.debian.org/projects/debburn/ for details. It is a spinoff from the original program distributed by the cdrtools project. How- ever, the cdrtools developers are not involved in the development of this spinoff and therefore shall not be made responsible for any prob- lem caused by it. Do not try to get support for this program by contacting the original authors. If you have support questions, send them to debburn-devel@lists.alioth.debian.org If you have definitely found a bug, send a mail to this list or to submit@bugs.debian.org writing at least a short description into the Subject and "Package: cdrkit" into the first line of the mail body. This manual page was written by Oleksandr Moskalenko <malex@tagancha.org>, for the Debian GNU/Linux system. It may be used by other dis- tributions without contacting the author. Any mistakes or omissions in the manual page are my fault; inquiries about or corrections to this manual page should be directed to me (and not to the primary author). Tue Feb 15 12:53:23 MST 2005 PITCHPLAY(1)

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PITCHPLAY(1)							     pitchplay							      PITCHPLAY(1)

NAME
pitchplay - wrapper script to play audio tracks with cdda2wav with different pitches through a soundcard (cdda2wav must have soundcard sup- port enabled). SYNOPSIS
pitchplay <track a> <pitch a> <track b> <pitch b>... DESCRIPTION
pitchplay allows playback of audio tracks with cdda2wav with pitches specified in percentage with 100% being the original pitch, 50% being one octave lower, 200% one octave higher. EXAMPLES
pitchplay 1 90 3 140 5 50 will play track 1 with a pitch of 90%, track 3 with a pitch of 140%, and track 5 with a pitch of 50%. SEE ALSO
cdda2wav(1) AUTHOR
cdda2was was written by Joerg Schilling <js@cs.tu-berlin.de> and others. This manpage describes the program implementation of pitchplay as shipped by the cdrkit distribution. See http://alioth.debian.org/projects/debburn/ for details. It is a spinoff from the original program distributed by the cdrtools project. How- ever, the cdrtools developers are not involved in the development of this spinoff and therefore shall not be made responsible for any prob- lem caused by it. Do not try to get support for this program by contacting the original authors. If you have support questions, send them to debburn-devel@lists.alioth.debian.org If you have definitely found a bug, send a mail to this list or to submit@bugs.debian.org writing at least a short description into the Subject and "Package: cdrkit" into the first line of the mail body. This manual page was written by Oleksandr Moskalenko <malex@tagancha.org>, for the Debian GNU/Linux system. It may be used by other dis- tributions without contacting the author. Any mistakes or omissions in the manual page are my fault; inquiries about or corrections to this manual page should be directed to me (and not to the primary author). Tue Feb 15 12:53:23 MST 2005 PITCHPLAY(1)
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