CEP Use Case: Stream Processing in Multiplayer Online Gaming

Login or Register for Dates, Times and to Reply

 
Thread Tools Search this Thread
# 1  
CEP Use Case: Stream Processing in Multiplayer Online Gaming

Tim Bass
Sun, 16 Sep 2007 14:30:45 +0000
Readers who have been following by blog musings may recall a post I wrote for TIBCO in April 2007, Gaming, AI and Modelling on the Return Flight from London. In that post, we briefly discussed the rise of AI (and rule-based systems) in the gaming industry.
Not quite in the category of AI, but none-the-less very interesting, StreamBase and SL Corporation have partnered to provide CEP-like visualization services to the Simutronics HERO 3D gaming engine.
The screenshot below illustrates a use case where, in this application, StreamBase’s event processing engine receives streaming data from the HERO engine and the results are displayed using the graphical platform by SL, RTView (which literally means “real-time view”).
Image
In this CEP use case, we are looking at a real-time heat map that summarizes the activity of both Players and Creatures in the HERO gaming environment. Out of the box meters and graphs by SL, in this screenshot, include:
  • The total number of Creatures and Players in the cyberworld;
  • The number of Players who have joined the game in a 10 second sliding window;
  • The number of Players who have “died” in a 10 second sliding window;
  • The number of Creatures spawned in a 10 second sliding window;
  • The number of Creatures who have “died” in a 10 second sliding window;
  • The number of “Anomalous Kills” by number of Players;
  • The number of Players by skill level;
  • The number of Players by their primary role; and,
  • The number of Players by their secondary role.
My understanding is that the HERO gaming gurus at Simutronics turned to StreamBase to help them optimize the processing of streaming data on Players and Creatures in the cyberworld so they could monitor and tune the gaming engine in real-time.
Image
Prior to using the StreamBase CEP engine, Simutronics, I was told, used one stream per object of interest above, for example. By taking advantage of the maturity of the StreamBase engine, Simutronics could decouple performance monitoring from the gaming engine and focus their resources on their core business, building and operating world class online gaming platforms.
StreamBase, in turn, turned to SL, as many others CEP vendors do (for example, TIBCO, BEA and Apama), for their real time visualization engine.
So, in this use case, we have three engines, in a manner of speaking; (1) an online gaming engine, (2) a stream processing engine, and (3) a real time visualization engine, working together to support online gaming performance optimization.



Source...
Login or Register for Dates, Times and to Reply

Previous Thread | Next Thread
Thread Tools Search this Thread
Search this Thread:
Advanced Search

Test Your Knowledge in Computers #159
Difficulty: Easy
The Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP) need two ports per host for full-duplex, bidirectional traffic.
True or False?

2 More Discussions You Might Find Interesting

1. Shell Programming and Scripting

Twitch Online Stream return

Hello all! A buddy and I just created a script to bring up a live streamer of twitch on vlc through a terminal command, and it works great as long as the stream is live. Otherwise it tells us it can't find the stream. Now we want to make a terminal command to tell us which of our followed users in... (1 Reply)
Discussion started by: Loofa of Doom
1 Replies

2. Shell Programming and Scripting

gpsd, gpspipe NMEA sentences stream processing

Hi, running gpsd, gpspipe I get a stream of NMEA sentences. What I need is to write awk script for pipelining and on-the-fly processing of the streamed NMEA senteces to output (terminal session in my case). The issue is, I can get gpsd working in -D 5 mode (debug mode). There is no issue... (5 Replies)
Discussion started by: darius2
5 Replies

Featured Tech Videos