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Full Discussion: GUI using C language
Top Forums Programming GUI using C language Post 97166 by Corona688 on Thursday 26th of January 2006 09:03:17 PM
Old 01-26-2006
This isn't a simple question. If there was a "best way" there'd be just one GUI and everyone would use it. How about you outline the way YOU think it would work, even if you don't know how you'd do that in C, so we can discuss the pros and cons?

I'm not a fan of C++, incidentally. I've spent too much time chasing infinite loops hidden inside implicit calls to overloaded operators to trust it.
 

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excustom(3alleg4)						  Allegro manual						 excustom(3alleg4)

NAME
excustom - Creating custom GUI objects. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example excustom DESCRIPTION
A follow up of the exgui.c example showing how to customise the default Allegro framework. In this case a dialog procedure animates a graphical clock without disrupting other GUI dialogs. A more simple option shows how to dynamically change the font used by all GUI ele- ments. SEE ALSO
BITMAP(3alleg4), DATAFILE(3alleg4), DIALOG(3alleg4), END_OF_MAIN(3alleg4), FONT(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), circle(3alleg4), circlefill(3alleg4), clear_to_color(3alleg4), create_bitmap(3alleg4), d_but- ton_proc(3alleg4), d_check_proc(3alleg4), d_clear_proc(3alleg4), d_edit_proc(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), do_dialog(3alleg4), fixcos(3alleg4), fixed(3alleg4), fixmul(3alleg4), fixsin(3alleg4), fixtoi(3alleg4), font(3alleg4), install_key- board(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), itofix(3alleg4), key(3alleg4), line(3alleg4), load_datafile(3alleg4), makecol(3alleg4), object_message(3alleg4), replace_filename(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), unload_datafile(3alleg4) Allegro version 4.4.2 excustom(3alleg4)
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