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Full Discussion: Sockets and File descriptors
Top Forums Programming Sockets and File descriptors Post 92437 by gstlouis on Sunday 11th of December 2005 11:56:24 AM
Old 12-11-2005
Sockets and File descriptors

I am in a Systems programming class this semester, and our current project is to write a program utilizing sockets and fork. For the project, I decided to make my own instant messaging program. I have the code completed, but I have a problem that keeps old clients from communicating with new clients. The way it is currently set up has 2 programs, a client and a server. The server is always running. Each time a client connects, it forks off a child process to handle communication with that client, then the parent goes back to listening for new clients. On the client side, a connection to the server is made and communication is done with its associated server child process. Each time the server forks, it passes the updated table of file descriptors to its new child. However, child processes that already exist don't have record of the new file descriptor, which keeps them from being able to communicate to other users.

Take this example. Client A signs on. Then Client B. Client B can send messages to Client A, but Client A cannot send messages to client B because Client B signed on after client A, so he doesn't have the file descriptor for B. Client C then signs on. He can communicate with A and B because he has a current list of file descriptors for the users. But B cannot communicate with C and A can't communicate with either. I obviously would like all clients to communicate with one another no matter when they signed on.

Essentially, I would like a way to update file descriptors on all of the children each time a new client signs on. But that may not be the best solution to the problem. All I really need is a way for clients to communicate no matter when they signed on and without creating a seperate socket between each client. Any ideas?

Thanks for your help.
 

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roarclientpass(1)				       System User's Manual: roarclientpass					 roarclientpass(1)

NAME
roarclientpass - Passing clients to and creating new listen sockets on RoarAudio sound server SYNOPSIS
roarclientpass [OPTIONS]... DESCRIPTION
This program let you pass new clients to a RoarAudio sound server as as a proxy and let you add new listen sockets to a running server. OPTIONS
--server SERVER Set server hostname. --stdin Client is on stdin. --stdout Client is on stdout. --stdio Same as --stdin --stdout. This option may for example be used in case of being runed from a inetd. --stderr Client is on stderr. Beside to make stderr known as client fh it will disable error output on stderr. This must be used in case this program is used from inetd or simular tools. --client-fh FH Client is on FH. This is basicly the same as --client-fh on roard(1). --proto PROTO Set the protocol used by the client. Defaults to RoarAudio. --byteorder BO Sets the byteorder used by the client. Defaults to network byte order. --listen Client is a listen connection. This is not the same as --mode listen. --mode MODE Set mode of operation: none, listen or connect Defaults to none. --bind BIND Set host/node/path for mode listen and connect. --port PORT Set port for mode listen and connect. --help Show this help SEE ALSO
roartips(7), libroar(7), RoarAudio(7). HISTORY
For history information see RoarAudio(7). RoarAudio July 2010 roarclientpass(1)
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