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Full Discussion: 65 thousand dollar question
The Lounge What is on Your Mind? 65 thousand dollar question Post 87119 by bakunin on Thursday 20th of October 2005 07:09:11 AM
Old 10-20-2005
Quote:
Originally Posted by mud
Thank you all for your replies.

Now I know Smilie

Still tho... 65 G's... Ouch!!! Smilie

I suspect however, that many big companies have no qualms about paying that kind of money.

Sort of like paying for a $10,000 toothpick Smilie
Not really. In big systems problems arise which are simply not present in small systems. For instance: a HDD has an average life cycle of (say) 5 years. If you build a system with one harddisk, you could expect (ov average) it to run these five years before breaking. You do not need a certain procedure for changing disks in this case. You simply take the risk of having one unplanned outage every five years.

Now suppose you have a system with several TBs diskspace and hence (again, say) 300 disks attached to it. Since all of them have a life expectency of 5 years a disk failure will happen on average every 5yrs/300, which is about once every week. In this case you need a procedure on how to change disks while the system is running or risk one unplanned outage every week.

This is why a Mac with a G5 processor costs only half as much as an Intellistation from IBM with the same processor - the difference is not only IBMs surplus factor (that too, but not only that), but also many features to make operating a data center with some thousand Intellistations *possible* (as opposed to "a complete nightmare"), unlike a datacenter with some thousand consumer-grade MacFrags with a nice design and nothing more.

This principle can be extended to software as well, but there is even another point: software is expensive to develop and cheap to sell. That means writing a program costs some effort while selling a copy of it costs nearly nothing. Hence, when you build software for some outlandish platform where you don't expect to sell many copies the price will be relatively high (very high in some cases), because it is the same effort to write the OS and sell it 100 times as it is to write it and sell it 100.000 times. Maybe the UNIX you say was some realtime OS (most Unixes aren't real-time at all) or for some extremely rare hardware (massively-parallel for instance?) or something such.

bakunin
 

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UUIDGEN(1)							   User Commands							UUIDGEN(1)

NAME
uuidgen - create a new UUID value SYNOPSIS
uuidgen [options] DESCRIPTION
The uuidgen program creates (and prints) a new universally unique identifier (UUID) using the libuuid(3) library. The new UUID can reason- ably be considered unique among all UUIDs created on the local system, and among UUIDs created on other systems in the past and in the future. There are two types of UUIDs which uuidgen can generate: time-based UUIDs and random-based UUIDs. By default uuidgen will generate a ran- dom-based UUID if a high-quality random number generator is present. Otherwise, it will choose a time-based UUID. It is possible to force the generation of one of these two UUID types by using the -r or -t options. OPTIONS
-r, --random Generate a random-based UUID. This method creates a UUID consisting mostly of random bits. It requires that the operating system have a high quality random number generator, such as /dev/random. -t, --time Generate a time-based UUID. This method creates a UUID based on the system clock plus the system's ethernet hardware address, if present. -h, --help Display help text and exit. -V, --version Display version information and exit. CONFORMING TO
OSF DCE 1.1 AUTHOR
uuidgen was written by Andreas Dilger for libuuid. SEE ALSO
libuuid(3) AVAILABILITY
The uuidgen command is part of the util-linux package and is available from ftp://ftp.kernel.org/pub/linux/utils/util-linux/. util-linux June 2011 UUIDGEN(1)
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