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Full Discussion: Quad or Duel Processors
Special Forums Windows & DOS: Issues & Discussions Quad or Duel Processors Post 85331 by Perderabo on Tuesday 4th of October 2005 03:28:11 PM
Old 10-04-2005
It kinda depends on how much memory each config has. And also how many clients will netbackup be serving.

But one thing is now clear: 2GHz to 3 GHz won't help very much at all. Netbackup mostly waits for tape drives and networks. It is I/O bound and it doesn't need super fast cpu's. It tends to have mutiple processes running and thus can benefit from more cpu's.
 

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glu(3erl)						     Erlang Module Definition							 glu(3erl)

NAME
glu - A part of the standard OpenGL Utility api. DESCRIPTION
A part of the standard OpenGL Utility api. See www.opengl.org Booleans are represented by integers 0 and 1. DATA TYPES
clamp() : A float clamped between 0.0 - 1.0 enum() : An integer defined in gl.hrl mem() : memory block offset() : An integer which is an offset in an array EXPORTS
tesselate(X1::Vec3, Vs::[Vec3]) -> {Triangles, VertexPos} Types Vec3 = {float(), float(), float()} Triangles = [VertexIndex::integer()] VertexPos = binary() General purpose polygon triangulation. The first argument is the normal and the second a list of vertex positions. Returned is a list of indecies of the vertices and a binary (64bit native float) containing an array of vertex positions, it starts with the ver- tices in Vs and may contain newly created vertices in the end. build1DMipmapLevels(Target::enum(), InternalFormat::integer(), Width::integer(), Format::enum(), Type::enum(), Level::integer(), Base::integer(), Max::integer(), Data::binary()) -> integer() See external documentation. build1DMipmaps(Target::enum(), InternalFormat::integer(), Width::integer(), Format::enum(), Type::enum(), Data::binary()) -> integer() See external documentation. build2DMipmapLevels(Target::enum(), InternalFormat::integer(), Width::integer(), Height::integer(), Format::enum(), Type::enum(), Level::integer(), Base::integer(), Max::integer(), Data::binary()) -> integer() See external documentation. build2DMipmaps(Target::enum(), InternalFormat::integer(), Width::integer(), Height::integer(), Format::enum(), Type::enum(), Data::binary()) -> integer() See external documentation. build3DMipmapLevels(Target::enum(), InternalFormat::integer(), Width::integer(), Height::integer(), Depth::integer(), Format::enum(), Type::enum(), Level::integer(), Base::integer(), Max::integer(), Data::binary()) -> integer() See external documentation. build3DMipmaps(Target::enum(), InternalFormat::integer(), Width::integer(), Height::integer(), Depth::integer(), Format::enum(), Type::enum(), Data::binary()) -> integer() See external documentation. checkExtension(ExtName::string(), ExtString::string()) -> 0 | 1 See external documentation. cylinder(Quad::integer(), Base::float(), Top::float(), Height::float(), Slices::integer(), Stacks::integer()) -> ok See external documentation. deleteQuadric(Quad::integer()) -> ok See external documentation. disk(Quad::integer(), Inner::float(), Outer::float(), Slices::integer(), Loops::integer()) -> ok See external documentation. errorString(Error::enum()) -> string() See external documentation. getString(Name::enum()) -> string() See external documentation. lookAt(EyeX::float(), EyeY::float(), EyeZ::float(), CenterX::float(), CenterY::float(), CenterZ::float(), UpX::float(), UpY::float(), UpZ::float()) -> ok See external documentation. newQuadric() -> integer() See external documentation. ortho2D(Left::float(), Right::float(), Bottom::float(), Top::float()) -> ok See external documentation. partialDisk(Quad::integer(), Inner::float(), Outer::float(), Slices::integer(), Loops::integer(), Start::float(), Sweep::float()) -> ok See external documentation. perspective(Fovy::float(), Aspect::float(), ZNear::float(), ZFar::float()) -> ok See external documentation. pickMatrix(X::float(), Y::float(), DelX::float(), DelY::float(), Viewport::{integer(), integer(), integer(), integer()}) -> ok See external documentation. project(ObjX::float(), ObjY::float(), ObjZ::float(), Model::{float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float()}, Proj::{float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float()}, View::{integer(), integer(), integer(), inte- ger()}) -> {integer(), WinX::float(), WinY::float(), WinZ::float()} See external documentation. quadricDrawStyle(Quad::integer(), Draw::enum()) -> ok See external documentation. quadricNormals(Quad::integer(), Normal::enum()) -> ok See external documentation. quadricOrientation(Quad::integer(), Orientation::enum()) -> ok See external documentation. quadricTexture(Quad::integer(), Texture::0 | 1) -> ok See external documentation. scaleImage(Format::enum(), WIn::integer(), HIn::integer(), TypeIn::enum(), DataIn::binary(), WOut::integer(), HOut::integer(), Type- Out::enum(), DataOut::mem()) -> integer() See external documentation. sphere(Quad::integer(), Radius::float(), Slices::integer(), Stacks::integer()) -> ok See external documentation. unProject(WinX::float(), WinY::float(), WinZ::float(), Model::{float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float()}, Proj::{float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float()}, View::{integer(), integer(), integer(), inte- ger()}) -> {integer(), ObjX::float(), ObjY::float(), ObjZ::float()} See external documentation. unProject4(WinX::float(), WinY::float(), WinZ::float(), ClipW::float(), Model::{float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float()}, Proj::{float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float(), float()}, View::{integer(), integer(), integer(), integer()}, NearVal::float(), FarVal::float()) -> {integer(), ObjX::float(), ObjY::float(), ObjZ::float(), ObjW::float()} See external documentation. AUTHORS
<> wxErlang 0.98.9 glu(3erl)
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