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Full Discussion: Terminal Allocation Problem
Operating Systems SCO Terminal Allocation Problem Post 85216 by tbgeek on Monday 3rd of October 2005 05:26:25 PM
Old 10-03-2005
From what your saying, there is a conflict somewhere. Either in the inittab or hwconfig.

Your inittab entries should have the tty13 and tty18 entries. They should be in your serial settings(if using a serial card for the extra ports). I would check and see if any hardware has been replaced that may give you an IRQ conflict.
 

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GLPOLYGONMODE(3G)														 GLPOLYGONMODE(3G)

NAME
glPolygonMode - select a polygon rasterization mode C SPECIFICATION
void glPolygonMode( GLenum face, GLenum mode ) PARAMETERS
face Specifies the polygons that mode applies to. Must be GL_FRONT for front-facing polygons, GL_BACK for back-facing polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons. mode Specifies how polygons will be rasterized. Accepted values are GL_POINT, GL_LINE, and GL_FILL. The initial value is GL_FILL for both front- and back-facing polygons. DESCRIPTION
glPolygonMode controls the interpretation of polygons for rasterization. face describes which polygons mode applies to: front-facing poly- gons (GL_FRONT), back-facing polygons (GL_BACK), or both (GL_FRONT_AND_BACK). The polygon mode affects only the final rasterization of polygons. In particular, a polygon's vertices are lit and the polygon is clipped and possibly culled before these modes are applied. Three modes are defined and can be specified in mode: GL_POINT Polygon vertices that are marked as the start of a boundary edge are drawn as points. Point attributes such as GL_POINT_SIZE and GL_POINT_SMOOTH control the rasterization of the points. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect. GL_LINE Boundary edges of the polygon are drawn as line segments. They are treated as connected line segments for line stippling; the line stipple counter and pattern are not reset between segments (see glLineStipple). Line attributes such as GL_LINE_WIDTH and GL_LINE_SMOOTH control the rasterization of the lines. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect. GL_FILL The interior of the polygon is filled. Polygon attributes such as GL_POLYGON_STIPPLE and GL_POLYGON_SMOOTH control the ras- terization of the polygon. EXAMPLES
To draw a surface with filled back-facing polygons and outlined front-facing polygons, call glPolygonMode(GL_FRONT, GL_LINE); NOTES
Vertices are marked as boundary or nonboundary with an edge flag. Edge flags are generated internally by the GL when it decomposes poly- gons; they can be set explicitly using glEdgeFlag. ERRORS
GL_INVALID_ENUM is generated if either face or mode is not an accepted value. GL_INVALID_OPERATION is generated if glPolygonMode is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_POLYGON_MODE SEE ALSO
glBegin, glEdgeFlag, glLineStipple, glLineWidth, glPointSize, glPolygonStipple GLPOLYGONMODE(3G)
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