09-26-2005
Quote:
Originally Posted by abey
thnx, tht works....
is there anyother option to implement this apart from switch, that wil reduce the number of lines.
Actually that's what you use switch for, it is much easier to read/debug switch statements than the if-else-if-else... combo. It also makes it easier to extend the program if you want to check for more conditions - you just have to add case statements as required instead of entire if-else blocks.
If you have more than two conditions to check for, you are best off using switch.
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LEARN ABOUT OPENDARWIN
bitmap_color_depth
bitmap_color_depth(3alleg4) Allegro manual bitmap_color_depth(3alleg4)
NAME
bitmap_color_depth - Returns the color depth of the specified bitmap. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int bitmap_color_depth(BITMAP *bmp);
DESCRIPTION
Returns the color depth of the specified bitmap (8, 15, 16, 24, or 32). Example:
switch (bitmap_color_depth(screen)) {
case 8:
/* Access screen using optimized 8-bit code. */
break;
default:
/* Use generic slow functions. */
break;
}
SEE ALSO
set_color_depth(3alleg4), bitmap_mask_color(3alleg4), ex3d(3alleg4), exlights(3alleg4), exscn3d(3alleg4), exswitch(3alleg4),
extrans(3alleg4), exupdate(3alleg4), exzbuf(3alleg4)
Allegro version 4.4.2 bitmap_color_depth(3alleg4)