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Top Forums UNIX for Dummies Questions & Answers Help ! How to get elm to send multiple attachments - in batch mode Post 83070 by anarvan on Saturday 10th of September 2005 07:31:10 AM
Old 09-10-2005
Bug Help ! How to get elm to send multiple attachments - in batch mode

From a program, I want to execute a UNIX elm command that will send multiple txt attachment files to an email address. I can do it for one attachment only ie. "elm -s"subject" emailaddress < attachment.txt"
1. The attachment is received in the body of the email and not as an attachment.
2. The command only permits me to re-direct one file and I need anywhere from one to seven files

How can I (from a program and not interactive) a: force it as attachment and b: specify multiple attachments files?
If I cannot do it with command line options do I have to edit and make some config file settings for elm. As this is my first time using it, can anyone give me an example of a elm config file(s) with settings to force attachments and where I can specify the file names to be used to attach to the email??
I would need the config file name, header config file name (if applicable) and the file contents.

Thanks so much for any assistance ASAP!

Al
 

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GLFRAMEBUFFERTEXTURE(3G)					   OpenGL Manual					  GLFRAMEBUFFERTEXTURE(3G)

NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); PARAMETERS
target Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. attachment Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. texture Specifies the texture object to attach to the framebuffer attachment point named by attachment. level Specifies the mipmap level of texture to attach. layer Specifies the layer of texture to attach. DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture. ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens. GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens. GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object. GL_INVALID_VALUE is generated if texture is not zero and layer is negative. GL_INVALID_OPERATION is generated if zero is bound to target. GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture. SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLFRAMEBUFFERTEXTURE(3G)
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