09-17-2001
Do you have the source code of the DLL? Are they written in C? If yes, you may have a chance to migrate them to UNIX.
If the source code is written in C++ and they refer some class definitions other than standard C++ class (eg. MFC), it is very difficult.
If you only have the binary of the DLL in NT, of course there is no way to transfer.
Please state more specifically.
10 More Discussions You Might Find Interesting
1. Programming
Hello,
I am a VC++ programmer. I want to port my existing , working VC++ application on windows NT using MS-Word on to Unix as an OS....
My requirement is just to port the server part of the application on UNIX and client part would remain in NT.
I have many issues to handle to finally... (1 Reply)
Discussion started by: real_rachna
1 Replies
2. Programming
I have source code of a Windows C DLL. It complies properly and works. Now I need to port it to UNIX environment.
I need to know if I can create a Dynamic Library or only Static Library is possible in UNIX.
In case I can create a Dynamic Library please guide me how to proceed. Or if there... (2 Replies)
Discussion started by: ana_puri
2 Replies
3. UNIX for Advanced & Expert Users
Can anybody help me in finding out a solution for the problem below?
When we write .unix or .sh files in windows OS and port them to Unix platforms there is a character ^M inserted at the end of each line of the script file.
During ftp porting I set the transfer mode as ASCII for the script... (7 Replies)
Discussion started by: tamilselvi
7 Replies
4. Programming
We are in requirement to port relative file organization files from OpenVMS V7.1-1H2 to AIX Unix. These file contains multiple binary records each of 512 bytes but it could be possible that a few bytes are padded up to fill the record structure.
One of our thought process is to write a program... (1 Reply)
Discussion started by: S.P.Prasad
1 Replies
5. UNIX for Advanced & Expert Users
My question is: difference between unix and linux in terms of compiler, file system, ANSI
compliance, standard liabrary issues, threading issues, operating system
calls memory issues..ie whether these things wud cause problems while
porting a unix programme to linux.?
I think answer is depend... (1 Reply)
Discussion started by: prasoon
1 Replies
6. UNIX for Dummies Questions & Answers
Hi
I have a rather large set of sas programs that i want to port to unix sas.
All of these programs uses windows functionality somehow. For example win API calls and ole-dll:s via com and dcom.
Now my company is moving to sas on unix, and we must port these apps (sas macros).
So what Im... (3 Replies)
Discussion started by: iommi
3 Replies
7. UNIX for Advanced & Expert Users
Is it possible for a Unix script to execute a .dll. If so, where would I find information/examples of how to do that?
Thanks, in advance, for any help. :rolleyes: (2 Replies)
Discussion started by: BCarlson
2 Replies
8. What is on Your Mind?
I have created DLLs in c++. Is it possible to run these DLLs in unix so that I can save time converting function/scripts in unix? In this way I can reuse these DLL in Unix. Thanks. (2 Replies)
Discussion started by: alestoquia
2 Replies
9. Programming
Hello,
I am sorry to bother you all but I am thinking about switching to UNIX and I am a complete novice there.
The problem is that I need to call a C++ dll on UNIX platform which was compiled on Windows. I don't have the source code of the dll as well. I just need to call this dll in my C++... (2 Replies)
Discussion started by: clickoo
2 Replies
10. UNIX for Dummies Questions & Answers
Hi...
I have build a program for the Velleman K8000 interface card, in java, which works just fine in windows, but now I want to use the program on a Unix-System.
Is it possible to somehow convert the dll file to a format that Unix supports, or do I have to find another way?
Dll-file:... (3 Replies)
Discussion started by: Scorp-D
3 Replies
LEARN ABOUT DEBIAN
soconedetail
SoConeDetail(3) Coin SoConeDetail(3)
NAME
SoConeDetail -
The SoConeDetail class contains information about the parts of a SoCone shape.
Instances of this class are used for storing information about hit points on cone geometry after pick operations, and for storing
information returned to tessellation callbacks.
SYNOPSIS
#include <Inventor/details/SoConeDetail.h>
Inherits SoDetail.
Public Member Functions
virtual SoType getTypeId (void) const
SoConeDetail (void)
virtual ~SoConeDetail ()
virtual SoDetail * copy (void) const
void setPart (const int part)
int getPart (void) const
Static Public Member Functions
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initClass (void)
Protected Attributes
int part
Additional Inherited Members
Detailed Description
The SoConeDetail class contains information about the parts of a SoCone shape.
Instances of this class are used for storing information about hit points on cone geometry after pick operations, and for storing
information returned to tessellation callbacks.
See also:
SoCone, SoRayPickAction, SoCallbackAction
Constructor & Destructor Documentation
SoConeDetail::SoConeDetail (void)
Constructor.
SoConeDetail::~SoConeDetail () [virtual]
Destructor.
Member Function Documentation
SoType SoConeDetail::getTypeId (void) const [virtual]
Returns the type identification of a detail derived from a class inheriting SoDetail. This is used for run-time type checking and
'downward' casting.
Usage example:
void fuhbear(SoDetail * detail)
{
if (detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
// safe downward cast, know the type
SoFaceDetail * facedetail = (SoFaceDetail *)detail;
}
return; // ignore if not a SoFaceDetail
}
For application programmers wanting to extend the library with new detail classes: this method needs to be overridden in all subclasses.
This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-
defined macros available through Inventor/nodes/SoSubDetail.h: SO_DETAIL_SOURCE and SO_DETAIL_INIT_CLASS.
Implements SoDetail.
SoType SoConeDetail::getClassTypeId (void) [static]
Returns the type for this class.
Reimplemented from SoDetail.
void SoConeDetail::initClass (void) [static]
Initialize relevant common data for all instances, like the type system.
Reimplemented from SoDetail.
SoDetail * SoConeDetail::copy (void) const [virtual]
Return a deep copy of ourself.
Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make
sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will
get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.
Implements SoDetail.
void SoConeDetail::setPart (const intpartarg)
Set the part of a cone which was selected. A cone has two different conceptual parts; SoCone::SIDES or SoCone::BOTTOM.
int SoConeDetail::getPart (void) const
Returns selected cone part, either SoCone::SIDES or SoCone::BOTTOM.
Member Data Documentation
int SoConeDetail::part [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 3.1.3 Wed May 23 2012 SoConeDetail(3)