02-15-2005
Please correct me if I am wrong. The protocols that I have mentioned above are of X-series Recommendations. They talk a lot of "Frame Relay" and "Packet Switched" ... but then they again say that Frame Relay is an example of a packet-switched technology.
Could anyone please let me know the basic differences between "Frame relay" and "packet switched" protocol. When one is preferred over another? Which is more reliable? What is the standard setup for each?
Last edited by S.P.Prasad; 02-15-2005 at 02:31 AM..
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LEARN ABOUT LINUX
wxlayoutalgorithm
wxLayoutAlgorithm(3erl) Erlang Module Definition wxLayoutAlgorithm(3erl)
NAME
wxLayoutAlgorithm - See external documentation: wxLayoutAlgorithm.
DESCRIPTION
See external documentation: wxLayoutAlgorithm .
DATA TYPES
wxLayoutAlgorithm() :
An object reference, The representation is internal and can be changed without notice. It can't be used for comparsion stored on disc
or distributed for use on other nodes.
EXPORTS
new() -> wxLayoutAlgorithm()
See external documentation .
layoutFrame(This::wxLayoutAlgorithm(), Frame::wxFrame() (see module wxFrame)) -> bool()
Equivalent to layoutFrame(This, Frame, []) .
layoutFrame(This::wxLayoutAlgorithm(), Frame::wxFrame() (see module wxFrame), Options::[Option]) -> bool()
Types Option = {mainWindow, wxWindow() (see module wxWindow)}
See external documentation .
layoutMDIFrame(This::wxLayoutAlgorithm(), Frame::wxMDIParentFrame() (see module wxMDIParentFrame)) -> bool()
Equivalent to layoutMDIFrame(This, Frame, []) .
layoutMDIFrame(This::wxLayoutAlgorithm(), Frame::wxMDIParentFrame() (see module wxMDIParentFrame), Options::[Option]) -> bool()
Types Option = {rect, {X::integer(), Y::integer(), W::integer(), H::integer()}}
See external documentation .
layoutWindow(This::wxLayoutAlgorithm(), Frame::wxWindow() (see module wxWindow)) -> bool()
Equivalent to layoutWindow(This, Frame, []) .
layoutWindow(This::wxLayoutAlgorithm(), Frame::wxWindow() (see module wxWindow), Options::[Option]) -> bool()
Types Option = {mainWindow, wxWindow() (see module wxWindow)}
See external documentation .
destroy(This::wxLayoutAlgorithm()) -> ok
Destroys this object, do not use object again
AUTHORS
<>
wxErlang 0.98.9 wxLayoutAlgorithm(3erl)