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Top Forums UNIX for Dummies Questions & Answers copy probs Post 58324 by svennie on Thursday 18th of November 2004 08:26:58 AM
Old 11-18-2004
very nice ... but doesn't work perfectly.

grep -v "^[.].*[.].*$" didn't make it - so I've to go extension by enxtension, like

grep -v "\.TMP$"|\
grep -v "\.Z$" b2|\
grep -v "\.gz$"|\
....etc.

is there missing the backslash in "^[.].*[.].*$"?

by the way, I've got some files where I've got to rename them because of the ":" in its filename.

grep -v ":" works - but how to change ":" to "_" ?

I've read it in the forum, but don't find it anymore.

only sth. like append an extension.

for file in `cat file`
do
mv ${file} ${file}.tmp
done
..
is it possible to make it working for me and the ":" -> "_" prob?

thx again...
Smilie
 

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GLBINDPROGRAMPIPELIN(3G)					   OpenGL Manual					  GLBINDPROGRAMPIPELIN(3G)

NAME
glBindProgramPipeline - bind a program pipeline to the current context C SPECIFICATION
void glBindProgramPipeline(GLuint pipeline); PARAMETERS
pipeline Specifies the name of the pipeline object to bind to the context. DESCRIPTION
glBindProgramPipeline binds a program pipeline object to the current context. pipeline must be a name previously returned from a call to glGenProgramPipelines(). If no program pipeline exists with name pipeline then a new pipeline object is created with that name and initialized to the default state vector. When a program pipeline object is bound using glBindProgramPipeline, any previous binding is broken and is replaced with a binding to the specified pipeline object. If pipeline is zero, the previous binding is broken and is not replaced, leaving no pipeline object bound. If no current program object has been established by glUseProgram(), the program objects used for each stage and for uniform updates are taken from the bound program pipeline object, if any. If there is a current program object established by glUseProgram(), the bound program pipeline object has no effect on rendering or uniform updates. When a bound program pipeline object is used for rendering, individual shader executables are taken from its program objects. ERRORS
GL_INVALID_OPERATION is generated if pipeline is not zero or a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). SEE ALSO
glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram(), glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLBINDPROGRAMPIPELIN(3G)
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